shaddow24 |
Posted on 09-15-14, 09:43 am (rev. 1 by ImageBot on 11-21-16, 03:05 am)
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Red Cheep-cheep
Karma: 342 Posts: 132/209 Since: 01-09-14 |
Is anything known about changing the position of the "paths" on the world maps? (you know like, where Mario can walk and where the red dots are and whatever else)
I know that the data for it isn't stored in w<world number>.nsbmd, because this happens if you try to import w2.nsbmd into World 1: If someone finds out where this information is stored, NSMB hacking will be a lot cooler. _________________________ This is a footer. |
Freeze |
Posted on 09-15-14, 10:59 am
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Karma: 3752 Posts: 2048/2112 Since: 06-28-11 |
Hiccup |
Posted on 09-15-14, 11:45 am
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Birdo
Karma: 2754 Posts: 1032/2091 Since: 06-26-11 |
It is still the case that models do not hide anything, people have tried editing them and they do not change where Mario moves!
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shaddow24 |
Posted on 09-15-14, 12:29 pm (rev. 1 by shaddow24 on 09-15-14, 12:30 pm)
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Red Cheep-cheep
Karma: 342 Posts: 133/209 Since: 01-09-14 |
Posted by Freeze Where the paths are shown is stored in the model. Yeah. Whatever. I knew what I meant _________________________ This is a footer. |
Hiccup |
Posted on 09-16-14, 07:54 am
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Birdo
Karma: 2754 Posts: 1034/2091 Since: 06-26-11 |
It's not much use if nobody else does though.
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mikelan98 |
Posted on 09-16-14, 04:15 pm
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Goomba
Karma: 126 Posts: 16/25 Since: 09-23-12 |
Maybe the paths are in the arm9. At least, we know the level-spots and the corners can be gridded; they're at a concrete distance (at 0.5 meters). I guess the game matchs an "action" byte (walk to up, down, left, right/be stopped by a star-coin sign/a level-spot...), every 0.5 meters in the worldmap.
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Ultraboy |
Posted on 04-09-16, 11:13 am
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Panser
Karma: 577 Posts: 1/332 Since: 04-09-16 |
Hello. if for example the map of the world 1 there a point where there are no trees mushrooms etc. how do I add any 3d model?
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Hiccup |
Posted on 04-09-16, 11:17 am (rev. 1 by Hiccup on 04-09-16, 11:17 am)
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Birdo
Karma: 2754 Posts: 1589/2091 Since: 06-26-11 |
Posted by mikelan98 Maybe the paths are in the arm9. At least, we know the level-spots and the corners can be gridded; they're at a concrete distance (at 0.5 meters). I guess the game matchs an "action" byte (walk to up, down, left, right/be stopped by a star-coin sign/a level-spot...), every 0.5 meters in the worldmap. *cough*NSMB Worldmap Editor*cough* |
Ultraboy |
Posted on 04-09-16, 11:44 am
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Panser
Karma: 577 Posts: 2/332 Since: 04-09-16 |
the problem is that I can not use world map editor opens please consider me overlay9_8.bin files and then nsmbe not decompresses
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Sherry_ |
Posted on 04-09-16, 11:47 am
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Karma: 1430 Posts: 128/355 Since: 05-26-15 |
The new versions of NSMBe doesn t decompress the overlays. You have to use an old version od NSMBe (I think the 350 decompress the overlay.)
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Ultraboy |
Posted on 04-09-16, 11:56 am
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Panser
Karma: 577 Posts: 3/332 Since: 04-09-16 |
there is still a problem in the editor there is a folder called arm9 , opening it what file I have to unpack ?
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Sherry_ |
Posted on 04-09-16, 12:03 pm
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Karma: 1430 Posts: 129/355 Since: 05-26-15 |
Well, open your ROM with NSMBe r350.
Go in ROM File Browser, Double click on ARM9 Overlay Table, click (one click) on 020CC2E0 - 020EE33F, OV 8, FILE 18 Then click on Decompress Overlay, Export it. DONE. However I don't know if this is the correct thread for speaking of this. |
Ultraboy |
Posted on 04-09-16, 12:25 pm
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Panser
Karma: 577 Posts: 4/332 Since: 04-09-16 |
this file is not present
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Sherry_ |
Posted on 04-09-16, 12:28 pm
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Karma: 1430 Posts: 130/355 Since: 05-26-15 |
Did you opened the ROM with NSMBe r350?
Note: ARM9 Overlay Table is a folder, 020CC2E0 - 020EE33F, OV 8, FILE 18 is a file (overlay8). |
Ultraboy |
Posted on 04-09-16, 12:44 pm
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Panser
Karma: 577 Posts: 5/332 Since: 04-09-16 |
I opened nsmbe then I opened arm9table and I do not find that file I found only 020DE360-0210081F , OV 8 FILE 20
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Sherry_ |
Posted on 04-09-16, 12:47 pm
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Karma: 1430 Posts: 132/355 Since: 05-26-15 |
You are using an EUR ROM, true?
I don't know if it work with NSMB WMap Editor. However it is the overlay8. |
Ultraboy |
Posted on 04-09-16, 12:52 pm
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Panser
Karma: 577 Posts: 6/332 Since: 04-09-16 |
IT'S EU ROM
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MarioFanatic64 |
Posted on 04-09-16, 12:53 pm
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 2018/2796 Since: 07-01-11 |
But are you using revision 350? This one
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Sherry_ |
Posted on 04-09-16, 12:55 pm
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Karma: 1430 Posts: 133/355 Since: 05-26-15 |
Yep. I have understood. You have to decompress 020DE360 - 0210081F, OV 8, FILE 20.
But I don't know if it works with NSMB WMap Editor. |
Ultraboy |
Posted on 04-09-16, 12:55 pm
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Panser
Karma: 577 Posts: 7/332 Since: 04-09-16 |
you can do this with a EU rom ?
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