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Posted on 07-25-14, 07:06 pm
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![]() Karma: 2799 Posts: 926/2091 Since: 06-26-11 |
In editor revision 378.
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Posted on 07-25-14, 09:53 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 4088/4458 Since: 06-08-11 |
what
Could you provide more dwtails? I have no idea what "changes text to ???" means. What text? Where? When? |
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Posted on 07-26-14, 10:41 am
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![]() Karma: 2799 Posts: 927/2091 Since: 06-26-11 |
Menu text, that is stored in BMG files. When you edit anything and save, like a level.
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Posted on 07-26-14, 10:47 am
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![]() Karma: 182 Posts: 149/190 Since: 06-13-13 |
Edit the BGM file to the normal text.
_________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
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Posted on 07-26-14, 10:49 am
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![]() Karma: 2799 Posts: 928/2091 Since: 06-26-11 |
That is a solution to the problem, yes. But it does not prevent the bug.
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Posted on 07-26-14, 11:21 am
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 4089/4458 Since: 06-08-11 |
So saving a file in DLP mode causes the BMG to get corrupted?
Does the file itself really get corrupted (as in, you open it in an hex editor and look at the data and it's different)? Or it's correct in ROM but in-game it looks wrong? (I'm asking because these are two VERY different things.) |
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Posted on 07-27-14, 10:13 am (rev. 2 by
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![]() Karma: 2799 Posts: 930/2091 Since: 06-26-11 |
Sorry, I can't seem to recreate it. (Probably shouldn't have made the thread, if I couldn't recreate it).
(I will be sure to upload a patch and post information, next time it happens.) |
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Posted on 07-27-14, 10:34 am
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 4090/4458 Since: 06-08-11 |
blarg
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