Pages: 1
Posted on 07-25-14, 07:06 pm
Birdo


Karma: 2754
Posts: 926/2091
Since: 06-26-11
In editor revision 378.
Posted on 07-25-14, 09:53 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 4088/4456
Since: 06-08-11
what

Could you provide more dwtails? I have no idea what "changes text to ???" means. What text? Where? When?
Posted on 07-26-14, 10:41 am
Birdo


Karma: 2754
Posts: 927/2091
Since: 06-26-11
Menu text, that is stored in BMG files. When you edit anything and save, like a level.

Posted on 07-26-14, 10:47 am
Cheep-cheep


Karma: 182
Posts: 149/190
Since: 06-13-13
Edit the BGM file to the normal text.
_________________________
My Youtube channel:
https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w
Layout by Tierage.

Posted on 07-26-14, 10:49 am
Birdo


Karma: 2754
Posts: 928/2091
Since: 06-26-11
That is a solution to the problem, yes. But it does not prevent the bug.
Posted on 07-26-14, 11:21 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 4089/4456
Since: 06-08-11
So saving a file in DLP mode causes the BMG to get corrupted?

Does the file itself really get corrupted (as in, you open it in an hex editor and look at the data and it's different)?
Or it's correct in ROM but in-game it looks wrong?

(I'm asking because these are two VERY different things.)
Posted on 07-27-14, 10:13 am (rev. 2 by  Hiccup on 07-28-14, 12:31 pm)
Birdo


Karma: 2754
Posts: 930/2091
Since: 06-26-11
Sorry, I can't seem to recreate it. (Probably shouldn't have made the thread, if I couldn't recreate it).

(I will be sure to upload a patch and post information, next time it happens.)
Posted on 07-27-14, 10:34 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 4090/4456
Since: 06-08-11
blarg
Pages: 1