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Posted on 04-16-14, 07:04 pm (rev. 6 by ImageBot on 11-21-16, 02:59 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Since: 04-16-14
I'm work on an full Level Editor for Kirby air ride

I will try to add this functions first:

*Import Models
*Set Collision
*Skybox Editor
*Texture Editor
*Text Editor
*And more...




More Informations here:
https://sites.google.com/site/homepagesmirkogm/hacking-tools/airrideriscomming
Other Thread
http://kuribo64.net/?page=thread&id=1277
http://smhd.bugs3.com/?page=thread&id=19

Posted on 05-15-14, 04:32 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Posts: 6/42
Since: 04-16-14
Release for the first test version on autumn, November etc.

You must unpack your Iso for the hacking tool.
Your Rom must be the EUR version (US/JP not supported).


Posted on 05-15-14, 08:56 pm
Birdo


Karma: 3175
Posts: 1586/2004
Since: 06-28-11
O.o

Im interested. I wonder, how long has the kirby air ride files have been documented?

Also, will we be able import top ride stages?
_________________________

Posted on 05-16-14, 08:53 am
Roy Koopa
The guy who does things.

Karma: 12046
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Since: 07-01-11
I'd love to see some new City Trial maps
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 05-16-14, 12:31 pm (rev. 1 by  MarioSunshine on 05-16-14, 12:32 pm)
Fuzz Ball
KirbyFanatic64 (LOL)

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Since: 11-13-11
Offtopicness, but:

I would like to see Kirby Air Ride sequel!


Those memories...
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 05-16-14, 12:46 pm
☭ coffee and cream


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Posts: 1386/2655
Since: 06-26-11
As a side note, a file that ends in .iso is an ISO, not a ROM.

While in the case of ROM hacking they're the same thing in themselves (a dump of a game), they don't come from the same medium. A ROM comes from a cartridge's ROM chip (NES, SNES, DS, etc), while an ISO comes from a disc (Gamecube, Wii, PS3, etc).
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Kuribo64 - RH-fucking-cafe - Kafuka

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Posted on 05-16-14, 01:30 pm (rev. 3 by StarLand on 05-16-14, 02:19 pm)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Posts: 7/42
Since: 04-16-14
Posted by MarioFanatic64
I'd love to see some new City Trial maps


V See down V, And yes, but I need time .

Posted by MarioSunshine
Offtopicness, but:

I would like to see Kirby Air Ride sequel!

Those memories...


Yes, If I'm finish with "City Trial".

Posted by gridatttack
O.o

Im interested. I wonder, how long has the kirby air ride files have been documented?

Also, will we be able import top ride stages?


Top ride, not yet. I'm fixed to City Trial and the Minigames.

Posted by StapleButter
As a side note, a file that ends in .iso is an ISO, not a ROM.

While in the case of ROM hacking they're the same thing in themselves (a dump of a game), they don't come from the same medium. A ROM comes from a cartridge's ROM chip (NES, SNES, DS, etc), while an ISO comes from a disc (Gamecube, Wii, PS3, etc).


Sorry, I'll notice this.
Posted on 05-16-14, 03:30 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
Snifit
Banned

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Posted by StarLand
I'm work on an full Level Editor for Kirby air ride

I will try to add this functions first:

*Import Models
*Set Collision
*Skybox Editor
*Texture Editor
*Text Editor
*And more...




More Informations here:
https://sites.google.com/site/homepagesmirkogm/hacking-tools/airrideriscomming
Other Thread
http://kuribo64.net/?page=thread&id=1277

This looks awesome! I hope this turns into a huge success!
Posted on 05-16-14, 08:32 pm (rev. 2 by ImageBot on 11-21-16, 03:00 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

Karma: 53
Posts: 8/42
Since: 04-16-14
Debugging and Dolphin.
With all same informations.


Information:
COL = Collision file in GC games
BCK = Animations file in GC games
BMD = Model, Texture file in GC (NDS) games

EfMapCity.dat - This is the Map City Trial.
opening.bnr - Intro Cutscene

ISO.hdr - Here is the Game info:

Offset (h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C

00000020 4B 69 72 62 79 20 41 69 72 20 52 69 64 -> Kirby Air Ride (ISO.hdr)

Game.toc - Define the *.dat file for Kirby Air Ride

*.sem - Unknown Sound file (Unknown not yet changes)
*.hps - Unknown Sound file (Perhaps sound/FX files)
*.ssm - Unknown Sound file (Perhaps Audio Stream file)


Posted on 06-02-14, 04:03 pm (rev. 3 by ImageBot on 11-21-16, 03:00 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Since: 04-16-14
Here is my plan:


First: Debugging.
Second: Make custom World.
Thirdly: Editing my Editor (Modified/Add/Remove).

edit:


Posted on 06-02-14, 05:40 pm
banned for pulling same old drama antics

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Since: 04-15-14
Saw this on the Mario Hacking Station, first.
Off-Topic: Changed theme to ZenBurn.
Posted on 06-02-14, 05:48 pm (rev. 1 by  Arisotura on 06-02-14, 05:51 pm)
☭ coffee and cream


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Posted by Luigi442wii
Off-Topic: Changed theme to ZenBurn.

Who cares?


Also, where is the actual editor in your screenshots? 'Debugging' is Dolphin. 'Editor' appears to be a Notepad interface and a generic bitmap loader/displayer, both with customized menus. 'World' is screenshots without their surrounding windows, that could as well come from an emulator or another editor.
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Posted on 06-02-14, 07:11 pm
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Since: 04-16-14
Nope, it's a OpenGL interface with std Menu. And the bitmap loader, it's a test.
Posted on 06-02-14, 07:50 pm
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Uh, OpenGL interface my ass. It's a fucking textbox. I can see the caret in the top left corner.

(or were you talking about something else?)
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Posted on 06-03-14, 06:20 pm
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Since: 04-16-14
... What? It's a easy menu (text editor include = I don't know why) with few features (functions).
And why is OpenGL bad? Direct3D is better?
Posted on 06-03-14, 06:22 pm
All aboard the RandomTests train!

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Posted by StarLand
And why is OpenGL bad? Direct3D is better?


No, not at all. The thing is that  Arisotura complains about the interface being just a simple text box, not 3D rendering. (but seriously, what is the text caret doing at top left of the text field?)
Posted on 06-03-14, 07:48 pm (rev. 1 by ImageBot on 11-21-16, 03:00 am)
☭ coffee and cream


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Also, the menus shown in the code there don't match the menus in the other screenshots you posted. Care to enlighten us about that?


I didn't mean OpenGL was bad. I use it myself.
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Posted on 06-04-14, 11:01 am (rev. 1 by StarLand on 06-06-14, 10:47 am)
Red Goomba
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Since: 04-16-14
This is the old code for Air Rider in Lite-c. Here is the new code in C++11.

edit:

I have open a Database/Documentation about Kirby Air Ride => http://smhd.bugs3.com/?page=kardb.
I will update this page every week with new informations & Documentations.
Posted on 06-06-14, 08:50 pm (rev. 1 by  Arisotura on 06-06-14, 08:54 pm)
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Also the code you showed there is pretty much standard Win32 file reading/writing code. Nothing relevant to a game editor in there. What's the point of showing that code along with your Notepad interface?


I'm not saying this to be mean, but the whole thing looks, uh, fake. Also, throwing random tech words around only impresses kids. Real programmers aren't fooled.
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Posted on 06-06-14, 09:24 pm
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

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Posts: 14/42
Since: 04-16-14
Posted by StapleButter
Also the code you showed there is pretty much standard Win32 file reading/writing code. Nothing relevant to a game editor in there. What's the point of showing that code along with your Notepad interface?


I'm not saying this to be mean, but the whole thing looks, uh, fake. Also, throwing random tech words around only impresses kids. Real programmers aren't fooled.


This is not a fake. But This is a Notepad part for the Text Editing in Kirby Air Ride.
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