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Posted on 11-01-13, 06:12 pm
Birdo


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The way they have been dumped seems to have made their file system unreadable by Nitro Explorer (latest version 2b) and similar software (like NSMBe).
Posted on 11-01-13, 06:52 pm
Shyguy


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Posted by Hiccup
The way they
Does have been dumped seems to have made their file system unreadable by Nitro Explorer (latest version 2b) and similar software (like NSMBe).

Does mkds course modifier work?
Posted on 11-02-13, 11:39 am (rev. 2 by  Hiccup on 11-02-13, 07:06 pm)
Birdo


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No. Could you have a look at it?

It's only a demo, not a full game but it is a beta of Mario vs Donkey Kong 2.

http://tcrf.net/Proto:Mario_vs._Donkey_Kong_2
Posted on 11-02-13, 10:13 pm
Super Mario
( ͡° ͜ʖ ͡°)

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DS demos are designed to be loaded completely in RAM, because they aren't distributed as game carts. So they don't have a regular nitro filesystem. All the data is embedded in arm9.bin. NARCs or something.

I just downloaded that particular demo, decompressed arm9.bin with NSMBe then hex-edited it.

Searching for the string "NARC" gets nothing, however. Maybe they're not NARCs...?
There is one SDAT at offset 0x11F220.

So yep, the files are there. Dunno what filesystem though.
Posted on 11-03-13, 10:08 am (rev. 1 by  Hiccup on 11-03-13, 10:09 am)
Birdo


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Since: 06-26-11
In the final game:
  • BIN (generic)
  • 5PL (audio)
  • MBB (audio)
  • DSB (level editor config?)
  • MBF (levels - they can be easily swapped around)
  • SRL (header?)
  • BINC (layout?)


I can't seem to find any MBF in the demo, or find the end of the SDAT.
Posted on 11-03-13, 05:00 pm
Super Mario
( ͡° ͜ʖ ͡°)

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I guess stuff is compressed then, so the raw strings end up being not visible (?)

Maybe disassembling the binary in IDA will help..
Posted on 11-03-13, 06:19 pm (rev. 2 by  Hiccup on 11-03-13, 06:28 pm)
Birdo


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There must be a better way?
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