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Posted on 09-27-13, 10:04 pm (rev. 2 by  Pedroalone on 01-12-16, 12:10 pm)
Paratroopa


Karma: 427
Posts: 76/147
Since: 07-03-13
Posted by mrx
Looks good! But Ifeather is correct, you may wanna fix that as it would look quite weird

Also I really love the look of world 4, but you might wanna credit this tilesets creator.

Yeah, will be fixed, and I gave credit to autor.
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 10-11-13, 07:46 pm (rev. 6 by  Pedroalone on 01-12-16, 12:11 pm)
Paratroopa


Karma: 427
Posts: 81/147
Since: 07-03-13
---Version 0.4---
Revised all World 1
Fixed slope errors
New Cannon Level
Improvements in some levels
------------------------------
Link
http://nsmbhd.net/get.php?id=2142
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 10-11-13, 08:19 pm
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 199/473
Since: 07-27-13
Gonna test it just after
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STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 10-16-13, 08:02 pm
Paratroopa


Karma: 427
Posts: 82/147
Since: 07-03-13
---World 1 Trailer---

_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 10-16-13, 09:49 pm
We do what we must because we can

Karma: 5569
Posts: 378/1426
Since: 06-25-13
I see you got some nice ideas. Just one suggestion for improvement. At 4:39 you could set the entrance a bit more down. But I´m sure I´m going to play the hack soon.
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 03-31-14, 05:49 pm
Paratroopa


Karma: 427
Posts: 103/147
Since: 07-03-13
Finally, after months without news, here are some progress that i did with world 2:

This hack is not dead, but i'm not having much time to hack due the school...

_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 04-02-14, 07:04 am
Knifed by Sakuya

Karma: 428
Posts: 285/289
Since: 07-03-13

You know.
The black clappers remind me of Arceus's ones.

They kinda look out of place too.
The star coin on them is way too easy.


But thats my opinion so you shouldn't worry.
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Flandre Scarlet Layout done by  Lunarius
Posted on 04-02-14, 10:54 am
We do what we must because we can

Karma: 5569
Posts: 562/1426
Since: 06-25-13
You know.
The black clappers remind me of Arceus's ones.

They kinda look out of place too.
The star coin on them is way too easy.


But thats my opinion so you shouldn't worry.


Munchers look all the same. But all in all I like th graphical design of the level with that combination of desert and beach
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 04-14-14, 08:21 pm
Paragoomba


Karma: 93
Posts: 7/67
Since: 02-27-14
Can I be a Beta Tester?
Posted on 10-31-15, 06:42 pm (rev. 1 by  Pedroalone on 01-12-16, 12:12 pm)
Paratroopa


Karma: 427
Posts: 116/147
Since: 07-03-13
It might look like I'm not working on this anymore, but I am.

This is something I've been testing, 32x32 coin block



Just for you know that progress is happening.

***I won't use them anymore
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 10-31-15, 07:02 pm, deleted by  Arceus: Pls no one word posts
Posted on 10-31-15, 08:36 pm
Giant Red Koopa


Karma: 871
Posts: 1294/1315
Since: 11-12-12
I figured out that some time ago, but how did you make it spawn custom tiles? Mine just spawned 4 hit ? blocks.
Posted on 11-01-15, 01:16 pm
a

Karma: 1589
Posts: 1127/1290
Since: 02-12-13
I also want to know. I've been trying to do this but I just feel like 4 simple Blocks seem not all that 'professional' looking... Unlike a bigger Used Block.
Posted on 11-01-15, 01:56 pm
Birdo


Karma: 2789
Posts: 1487/2091
Since: 06-26-11
Posted by SaturnYoshi
I figured out that some time ago, but how did you make it spawn custom tiles? Mine just spawned 4 hit ? blocks.

You have to move around stuff in jyotyu.
Posted on 11-01-15, 02:07 pm
Paratroopa


Karma: 427
Posts: 117/147
Since: 07-03-13
Posted by Hiccup
Posted by SaturnYoshi
I figured out that some time ago, but how did you make it spawn custom tiles? Mine just spawned 4 hit ? blocks.

You have to move around stuff in jyotyu.


Yes.
Try to make graphic changes to these blocks:

You can also change this tile:


_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 11-01-15, 04:42 pm
a

Karma: 1589
Posts: 1128/1290
Since: 02-12-13
Alrighty! I wish some of the ASM hackers 'round here could make a hack that would allow tile creators to spawn any tile. That would be neat, but probably really hard to do.

On topic however, that is a sick idea. I was skeptical about it as wooden blocks and stone blocks are used in many levels, but then I realized you could just put it in the level tileset as an object rather than in the jyotyu
Posted on 11-01-15, 05:46 pm
この記号は… 解読できないよ…


Karma: 6330
Posts: 1708/2785
Since: 01-17-13
Or rather just remake them somewhere else in the jyotyu tileset. Way easier.
Posted on 11-10-15, 12:13 pm


Karma: 1064
Posts: 27/200
Since: 02-02-15
Dear Pedro,
I was looking for your hack and I can say it's very promising.
I would like to know if you intends to finish a full hack, and if so, if you have a dead line.

[]-P
Posted on 11-10-15, 01:30 pm
Paratroopa


Karma: 427
Posts: 118/147
Since: 07-03-13
Posted by pinet
Dear Pedro,
I was looking for your hack and I can say it's very promising.
I would like to know if you intends to finish a full hack, and if so, if you have a dead line.

[]-P

Thank you!
Full hack.
No dead line
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 11-13-15, 07:20 pm


Karma: 1064
Posts: 29/200
Since: 02-02-15
Just for curiosity, hypothetically speaking, if this project was sponsored... What would you request to the sponsors, to be able to deliver a relatively stable beta version in three months?
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