Pages: 1
Posted on 07-30-13, 07:42 am
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 10/473
Since: 07-27-13
Hi and sorry to re-disturb again but,
I have modified the World 1 cannon to the orginal SMB 1-1 and place the cannon behind the flag.
ALl work very fine but the level hasn't got the sound effects, I can only heard the music and Mario/Luigi's voice??

Can anybody help me?
_________________________
STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 07-30-13, 07:44 am
Mariomaster

Karma: 8528
Posts: 318/1681
Since: 06-09-12
Maybe you set an wrong Sound set?

You can find all soundsets here
_________________________
GitHub - Kuribo64 - YouTube
Posted on 07-30-13, 07:47 am
Inactive, don't bother

Karma: 1285
Posts: 100/377
Since: 10-07-12


To what number have you set your sound hex?

If you want to know where The soundhex its at the same tab as the level settings and the timer
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 07-30-13, 07:55 am (rev. 2 by  owthe.lat on 07-30-13, 08:06 am)
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 11/473
Since: 07-27-13
Sound Hex= 32
Timelimit = 151

If you can help me pls.

PS: The world 1 of my hack is almost done!

EDIT: Okay now another problem, I can't modify the sound hex value WTF?
When I modidy to a random number: ( EX: 7 ) and save, when I get back, the value is come back to 32.
_________________________
STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 07-30-13, 08:05 am (rev. 1 by Wesley on 07-30-13, 08:06 am)
Inactive, don't bother

Karma: 1285
Posts: 101/377
Since: 10-07-12


I am using soundhex 6, 7 or 8.
You could try that.



New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 07-30-13, 08:06 am (rev. 1 by  owthe.lat on 07-30-13, 08:06 am)
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 12/473
Since: 07-27-13
" EDIT: Okay now another problem, I can't modify the sound hex value WTF?
When I modidy to a random number: ( EX: 7 ) and save, when I get back, the value is come back to 32. "
_________________________
STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 07-30-13, 08:10 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 3562/4457
Since: 06-08-11
That could be a bug in NSMBe. I'll have a look and fix it later today
Posted on 07-30-13, 08:13 am
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 13/473
Since: 07-27-13
Ok I have fixed it, I have just moved a random koopa, when I quit the editor saved the level and now my sound hex is on 7.

And yes it's a little bug that can be very raging when we don't understand why it happens.
_________________________
STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 07-30-13, 09:09 am (rev. 1 by  Arceus on 07-30-13, 09:10 am)
We do what we must because we can

Karma: 5558
Posts: 85/1425
Since: 06-25-13
It happens because you only changed the soundset and nothing else. NSMBe doesnt save that. You also have to change smth. else e.g. a koopa, goomba and then save and play.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Pages: 1