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owthe.lat |
Posted on 07-30-13, 07:42 am
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 10/473 Since: 07-27-13 |
Hi and sorry to re-disturb again but,
I have modified the World 1 cannon to the orginal SMB 1-1 and place the cannon behind the flag. ALl work very fine but the level hasn't got the sound effects, I can only heard the music and Mario/Luigi's voice?? Can anybody help me? _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
RicBent |
Posted on 07-30-13, 07:44 am
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Mariomaster
Karma: 8528 Posts: 318/1681 Since: 06-09-12 |
Wesley |
Posted on 07-30-13, 07:47 am
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Inactive, don't bother
Karma: 1285 Posts: 100/377 Since: 10-07-12 |
To what number have you set your sound hex? If you want to know where The soundhex its at the same tab as the level settings and the timer New Super Holiday Bros - Mario Kart GTA San Andreas |
owthe.lat |
Posted on 07-30-13, 07:55 am (rev. 2 by owthe.lat on 07-30-13, 08:06 am)
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 11/473 Since: 07-27-13 |
Sound Hex= 32
Timelimit = 151 If you can help me pls. PS: The world 1 of my hack is almost done! EDIT: Okay now another problem, I can't modify the sound hex value WTF? When I modidy to a random number: ( EX: 7 ) and save, when I get back, the value is come back to 32. _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Wesley |
Posted on 07-30-13, 08:05 am (rev. 1 by Wesley on 07-30-13, 08:06 am)
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Inactive, don't bother
Karma: 1285 Posts: 101/377 Since: 10-07-12 |
I am using soundhex 6, 7 or 8. You could try that. New Super Holiday Bros - Mario Kart GTA San Andreas |
owthe.lat |
Posted on 07-30-13, 08:06 am (rev. 1 by owthe.lat on 07-30-13, 08:06 am)
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 12/473 Since: 07-27-13 |
" EDIT: Okay now another problem, I can't modify the sound hex value WTF?
When I modidy to a random number: ( EX: 7 ) and save, when I get back, the value is come back to 32. " _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Dirbaio |
Posted on 07-30-13, 08:10 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3562/4457 Since: 06-08-11 |
That could be a bug in NSMBe. I'll have a look and fix it later today
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owthe.lat |
Posted on 07-30-13, 08:13 am
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 13/473 Since: 07-27-13 |
Ok I have fixed it, I have just moved a random koopa, when I quit the editor saved the level and now my sound hex is on 7.
And yes it's a little bug that can be very raging when we don't understand why it happens. _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Arceus |
Posted on 07-30-13, 09:09 am (rev. 1 by Arceus on 07-30-13, 09:10 am)
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We do what we must because we can
Karma: 5558 Posts: 85/1425 Since: 06-25-13 |
It happens because you only changed the soundset and nothing else. NSMBe doesnt save that. You also have to change smth. else e.g. a koopa, goomba and then save and play.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
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