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Posted on 01-21-13, 09:45 am
Boomboom
Disgustingly Immature Naive Smartass

Karma: 2341
Posts: 472/1988
Since: 06-26-11
They appear wrong sometimes (Look at 1-Castle).
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Posted on 01-21-13, 04:45 pm
Fuzzy
Full mod

Karma: 1128
Posts: 631/785
Since: 06-28-11
I'm not sure what you're seeing here... All of the coins in 1-Castle look fine to me.
Posted on 01-22-13, 07:53 am
Boomboom
Disgustingly Immature Naive Smartass

Karma: 2341
Posts: 477/1988
Since: 06-26-11
But If you go in game and play the level before opening the 1-castle level in the editor - they look different when you do open the level.
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Posted on 01-26-13, 12:15 pm
Boomboom
Disgustingly Immature Naive Smartass

Karma: 2341
Posts: 488/1988
Since: 06-26-11
It is the layout of the coins that is the problem.
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Posted on 05-09-13, 11:14 pm
Super Luigi
( ͡° ͜ʖ ͡°)

Karma: 7859
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Since: 06-08-11
Screenshots please.
I really don't know what you mean.
Posted on 08-12-17, 09:48 am
Micro-Goomba


Karma: 15
Posts: 12/12
Since: 12-29-16
It should originally be like
XOXOXOX
OXOXOXO

but after editing, they will be changed like
XOOOOXX
OOOOOOX
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Hello, I'm KangWH. I'm a Korean NSMBe User.
(Since English is not my mother language, so please just tell me if I make a grammatical error or misspell. Thanks!)
Posted on 08-12-17, 09:52 am (rev. 1 by RicBent on 08-12-17, 09:54 am)
Fuzz Ball
python sucks

Karma: 4533
Posts: 948/954
Since: 06-09-12
A bump of 4 years. Not bad.

Create a new thread instead of bumping something this old.
Also there isn't anybody working on NSMBe anymore. So I guess any bug still in it will stay.


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Posted on 08-12-17, 02:02 pm
Green Birdo

Once upon a time there was a tiger.

Karma: 3338
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Since: 01-17-13
Posted by KangWH
It should originally be like
XOXOXOX
OXOXOXO

but after editing, they will be changed like
XOOOOXX
OOOOOOX


Probably this, if I got what you mean right.
https://nsmbhd.net/thread/2538-map-16-tile-number-1-reset-control-byte-to-0-fixed/
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