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Posted on 07-28-14, 01:40 pm (rev. 1 by  MeroMero on 07-28-14, 01:42 pm)


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What the title says.

I apologize in advance if this problem was already described in the past, but whenever you save and quit the tileset editor, any Map 16 tile who has a value of -1 will reset its control byte to 0.
That means that if you want a -1 tile that works you have to hex edit manually its control byte if it's different from 0.
Posted on 07-28-14, 01:47 pm
Super Luigi
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You mean object editor, not Map16 editor I assume. (?)

-1 tile means "empty tile". It's treated separately in the code, that's probably the cause in the bug.

I guess being able to set the control byte on empty tiles is useful if you want them to be part of a loop, for example.

So yeah, I think this qualifies as a bug
Thanks for reporting!
Posted on 07-28-14, 02:05 pm (rev. 1 by  MeroMero on 07-28-14, 02:07 pm)


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Well I went with the names in the editor really, but yes I meant object editor.

Oh and control bytes on empty tiles are actually used in-game, for example this:


Before :


After :


Definitely not pretty lol.

No need to thank me haha, no problem
Posted on 08-23-14, 04:50 pm
Fuzz Ball
banned for purposefully altering people's posts, among other things.

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Is this bug already fixed?
Posted on 08-23-14, 06:56 pm (rev. 5 by Thierry on 09-20-15, 04:48 am)
Red Birdo
Once upon a time there was a tiger.

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There's a workaround: by using a empty tile other than -1, but those hides tiles under them unlike -1 ones.
Posted on 09-20-15, 11:34 pm
Fuzzy
Full mod

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This was fixed late last year, but there hasn't been a build made for so long that it isn't in the version of NSMBe you can download from this site.
Posted on 09-21-15, 12:04 am (rev. 1 by Thierry on 05-21-16, 02:48 am)
Red Birdo
Once upon a time there was a tiger.

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So I was right on my guess, the builds weren't being updated anymore.
Posted on 05-22-16, 08:41 pm
Super Luigi
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New NSMBe build 379 is out containing this fix.
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