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Posted on 12-27-12, 07:19 pm
Panser


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Could you explain how to use the sprite 192 with the switches?
Posted on 12-27-12, 07:21 pm
Snifit
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Easy, for example:
-Output ID (switch) -> 1
-Input ID (falling coin) -> 1
It's very easy, just the same as Sprite 197.
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Posted on 12-27-12, 07:22 pm
Panser


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I knew only that in the game do not get the coins
Posted on 12-27-12, 07:24 pm (rev. 1 by  MiguelMML on 12-27-12, 07:25 pm)
Snifit
When you push enter... this happens.ç

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That's strange, try it using an starcoin replacing the switch. I got it to work like that.
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Posted on 12-27-12, 07:41 pm
Panser


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But the sprite 192 must be above or below the view?
Posted on 12-27-12, 07:48 pm
Snifit
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I think it doesn't matter

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Posted on 12-28-12, 01:28 am
Nipper Plant


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I found out in 3-1 of my NSMB2 Hack that if you have too much sprites (I have 20 in the same spot), the game will go slow until most of them are not on-screen.
Posted on 12-28-12, 07:51 am
Panser


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Since: 06-28-11
The problem is when I activate the switch, the coins not fall and as if I had not put any sprite 192.
Someone could put a 192 screenshots showing the sprite editor, and it works even in the game?
Posted on 12-28-12, 08:44 am
Nipper Plant


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I've only put in Output and Input IDs. It works for me, I don't know how it doesn't work for you...
Posted on 12-29-12, 12:39 pm
Birdo


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Gerry, the reason it is not working is because the coins are not in the view.

So yes they have to be in view when pressing the switch for them to appear.
Posted on 12-29-12, 12:45 pm
Snifit
When you push enter... this happens.ç

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 Hiccup is right, because I got the falling coin activated when I get the first starcoin and they work.
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CSMB is cancelled. Instead, I'll be doing a mini hack soon.
Posted on 12-29-12, 12:48 pm
Birdo


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All sprites that work with an activator, also work with all other activators.
Posted on 12-29-12, 01:10 pm
Roy Koopa


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Posted by Hiccup
Gerry, the reason it is not working is because the coins are not in the view.

So yes they have to be in view when pressing the switch for them to appear.


Wrong. It works if they aren't in the view. His problem is the PLAYER-VIEW.
Sprites, which are outside of a level-view, get still noticed by the game as if they were in the view. But that is only possible with a distance of 3 blocks. So if the Sprite is more than 3 blocks out of the view, the game doesn't detect it. Same for the player-view. If you would place the player on the switch, it's impossible to see the falling coins, since they are MORE THAN 3 blocks out of the player-view. He should just move them a bit down and it should work.
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Posted on 12-29-12, 01:32 pm (rev. 2 by  Hiccup on 12-29-12, 01:33 pm)
Birdo


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That is what I was trying to say.


Yes, I should of had ' player- ' in front of ' view '
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