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Gerry |
Posted on 12-27-12, 07:19 pm
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Panser
Karma: 382 Posts: 315/335 Since: 06-28-11 |
Could you explain how to use the sprite 192 with the switches?
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MiguelMML |
Posted on 12-27-12, 07:21 pm
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Snifit
When you push enter... this happens.ç Karma: 250 Posts: 170/286 Since: 09-30-12 |
Easy, for example:
-Output ID (switch) -> 1 -Input ID (falling coin) -> 1 It's very easy, just the same as Sprite 197. _________________________ CSMB is cancelled. Instead, I'll be doing a mini hack soon. |
Gerry |
Posted on 12-27-12, 07:22 pm
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Panser
Karma: 382 Posts: 316/335 Since: 06-28-11 |
I knew only that in the game do not get the coins
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MiguelMML |
Posted on 12-27-12, 07:24 pm (rev. 1 by MiguelMML on 12-27-12, 07:25 pm)
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Snifit
When you push enter... this happens.ç Karma: 250 Posts: 171/286 Since: 09-30-12 |
That's strange, try it using an starcoin replacing the switch. I got it to work like that.
_________________________ CSMB is cancelled. Instead, I'll be doing a mini hack soon. |
Gerry |
Posted on 12-27-12, 07:41 pm
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Panser
Karma: 382 Posts: 317/335 Since: 06-28-11 |
But the sprite 192 must be above or below the view?
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MiguelMML |
Posted on 12-27-12, 07:48 pm
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Snifit
When you push enter... this happens.ç Karma: 250 Posts: 172/286 Since: 09-30-12 |
I think it doesn't matter
_________________________ CSMB is cancelled. Instead, I'll be doing a mini hack soon. |
TheTicklishYoshi |
Posted on 12-28-12, 01:28 am
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Nipper Plant
Karma: 365 Posts: 270/401 Since: 10-05-12 |
I found out in 3-1 of my NSMB2 Hack that if you have too much sprites (I have 20 in the same spot), the game will go slow until most of them are not on-screen.
Website | YouTube | Facebook | deviantART New Super Mario Bros. 2 DS Website |[urli/]List of threads |
Gerry |
Posted on 12-28-12, 07:51 am
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Panser
Karma: 382 Posts: 318/335 Since: 06-28-11 |
The problem is when I activate the switch, the coins not fall and as if I had not put any sprite 192.
Someone could put a 192 screenshots showing the sprite editor, and it works even in the game? |
TheTicklishYoshi |
Posted on 12-28-12, 08:44 am
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Nipper Plant
Karma: 365 Posts: 273/401 Since: 10-05-12 |
I've only put in Output and Input IDs. It works for me, I don't know how it doesn't work for you...
Website | YouTube | Facebook | deviantART New Super Mario Bros. 2 DS Website |[urli/]List of threads |
Hiccup |
Posted on 12-29-12, 12:39 pm
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Birdo
Karma: 2754 Posts: 406/2091 Since: 06-26-11 |
Gerry, the reason it is not working is because the coins are not in the view.
So yes they have to be in view when pressing the switch for them to appear. |
MiguelMML |
Posted on 12-29-12, 12:45 pm
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Snifit
When you push enter... this happens.ç Karma: 250 Posts: 178/286 Since: 09-30-12 |
Hiccup is right, because I got the falling coin activated when I get the first starcoin and they work.
_________________________ CSMB is cancelled. Instead, I'll be doing a mini hack soon. |
Hiccup |
Posted on 12-29-12, 12:48 pm
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Birdo
Karma: 2754 Posts: 408/2091 Since: 06-26-11 |
All sprites that work with an activator, also work with all other activators.
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ray |
Posted on 12-29-12, 01:10 pm
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Roy Koopa
Karma: 4011 Posts: 2363/2722 Since: 06-26-11 |
Posted by Hiccup Gerry, the reason it is not working is because the coins are not in the view. So yes they have to be in view when pressing the switch for them to appear. Wrong. It works if they aren't in the view. His problem is the PLAYER-VIEW. Sprites, which are outside of a level-view, get still noticed by the game as if they were in the view. But that is only possible with a distance of 3 blocks. So if the Sprite is more than 3 blocks out of the view, the game doesn't detect it. Same for the player-view. If you would place the player on the switch, it's impossible to see the falling coins, since they are MORE THAN 3 blocks out of the player-view. He should just move them a bit down and it should work. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 12-29-12, 01:32 pm (rev. 2 by Hiccup on 12-29-12, 01:33 pm)
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Birdo
Karma: 2754 Posts: 409/2091 Since: 06-26-11 |
That is what I was trying to say.
Yes, I should of had ' player- ' in front of ' view ' |
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