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Posted on 11-17-12, 11:06 am
Roy Koopa


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Posts: 2310/2722
Since: 06-26-11
I think you all know the giant spikes like in W3-Castle.
Is there any way to let these spikes collide with usual blocks? ASM or something?
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Posted on 11-17-12, 04:08 pm


Karma: 3752
Posts: 1635/2112
Since: 06-28-11
I think that this would be way to complicated to do.
Just place them right, so it looks like they would collide.
Posted on 11-17-12, 05:36 pm
Roy Koopa


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Posts: 2311/2722
Since: 06-26-11
Posted by NsmB_PrO
I think that this would be way to complicated to do.
Just place them right, so it looks like they would collide.


But I want to be able to destroy blocks with it Seems like its impossible
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Posted on 11-17-12, 06:17 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 2864/4457
Since: 06-08-11
You *might* be able to do that with a zone and some activator sprites.

Make a zone at the right point where if Mario walks into it, the giant spike sprite spawns. Then add a timer, connect it to a block destroyer sprite, and adjust it so that it'll activate when the spike "collides".

It could work
Posted on 11-17-12, 07:10 pm
Roy Koopa


Karma: 4011
Posts: 2313/2722
Since: 06-26-11
Posted by Dirbaio
You *might* be able to do that with a zone and some activator sprites.

Make a zone at the right point where if Mario walks into it, the giant spike sprite spawns. Then add a timer, connect it to a block destroyer sprite, and adjust it so that it'll activate when the spike "collides".

It could work


Lawl. Why didn't I think of that? I first tried to make a "enemy out of zone" thing, but the spikes aren't enemys

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