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ray |
Posted on 11-17-12, 11:06 am
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Roy Koopa
Karma: 4011 Posts: 2310/2722 Since: 06-26-11 |
I think you all know the giant spikes like in W3-Castle.
See a lots of creative DS Hacking hereIs there any way to let these spikes collide with usual blocks? ASM or something? _________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 11-17-12, 04:08 pm
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Karma: 3752 Posts: 1635/2112 Since: 06-28-11 |
ray |
Posted on 11-17-12, 05:36 pm
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Roy Koopa
Karma: 4011 Posts: 2311/2722 Since: 06-26-11 |
Posted by NsmB_PrO I think that this would be way to complicated to do. Just place them right, so it looks like they would collide. But I want to be able to destroy blocks with it Seems like its impossible _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 11-17-12, 06:17 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 2864/4457 Since: 06-08-11 |
You *might* be able to do that with a zone and some activator sprites.
Make a zone at the right point where if Mario walks into it, the giant spike sprite spawns. Then add a timer, connect it to a block destroyer sprite, and adjust it so that it'll activate when the spike "collides". It could work |
ray |
Posted on 11-17-12, 07:10 pm
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Roy Koopa
Karma: 4011 Posts: 2313/2722 Since: 06-26-11 |
Posted by Dirbaio You *might* be able to do that with a zone and some activator sprites. Make a zone at the right point where if Mario walks into it, the giant spike sprite spawns. Then add a timer, connect it to a block destroyer sprite, and adjust it so that it'll activate when the spike "collides". It could work Lawl. Why didn't I think of that? I first tried to make a "enemy out of zone" thing, but the spikes aren't enemys _________________________ If you want to support me, you might check out my Patreon Page : ) |
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