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MarioSunshine |
Posted on 10-23-12, 06:01 am
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 603/950 Since: 11-13-11 |
How should I edit .nsbmd textures so that I'll get it to work properly?
I don't know why, even though I do nothing with the textures, just view them, click save all then close, they get modified as if I've edited them. A good example is the cannon, which get white pixels around, although I don't do anything with the palette/texture. Any suggestions/tips are very appreciate. Thanks. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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gridatttack |
Posted on 10-23-12, 06:07 am
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Birdo
Karma: 3304 Posts: 864/2021 Since: 06-28-11 |
Posted by MarioSunshine How should I edit .nsbmd textures so that I'll get it to work properly? I don't know why, even though I do nothing with the textures, just view them, click save all then close, they get modified as if I've edited them. A good example is the cannon, which get white pixels around, although I don't do anything with the palette/texture. Any suggestions/tips are very appreciate. Thanks. I would suggest editing the exported cannon texture and them importing it back, leaving the transparent slots as they are. Also have you tested the game on a real DS? I think I saw too white pixels on the cannon even if I didn't edit them, but on the DS they show fine, so it might be the emulator. _________________________ |
MarioSunshine |
Posted on 10-25-12, 05:36 am (rev. 1 by MarioSunshine on 10-25-12, 05:36 am)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 608/950 Since: 11-13-11 |
I've found a way to do it!
The trick to edit the texture is to save only the one you've edited, if you save all, it'll cause a problem like mine. That's a point there, if you do this trick, you'll get a good result. Therefore I can get it done, seen here. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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gridatttack |
Posted on 10-25-12, 05:38 am
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Birdo
Karma: 3304 Posts: 876/2021 Since: 06-28-11 |
MarioSunshine |
Posted on 10-25-12, 05:43 am (rev. 1 by MarioSunshine on 10-25-12, 05:43 am)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 609/950 Since: 11-13-11 |
Posted by gridatttack Well I always saved the one I edited, I never used the save all button (and I dunno where it is... ) But good that you found the problem and a fix Really? So this's the point. Also, the save all button is below palette selector, near export the bitmap. ^^ _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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TheTicklishYoshi |
Posted on 10-25-12, 06:26 am
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Nipper Plant
Karma: 365 Posts: 37/401 Since: 10-05-12 |
Posted by MarioSunshine I've found a way to do it! The trick to edit the texture is to save only the one you've edited, if you save all, it'll cause a problem like mine. That's a point there, if you do this trick, you'll get a good result. Therefore I can get it done, seen here. I have the same problem, except that the World 1 Cannon is completely black and white! Well, I'll remember, thanks.
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