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Goal Pole's flag (32, rev. 40)
By  Xamix on 01-25-26, 04:36 pm
Category 'Bosses and cutscenes', known, fully documented
Flagpole Flag (all_goal_flag.nsbmd and all_goal_flagR.nsbmd are used in the flagpole breaking animation (Mega Mario)(obj_goal_flag.nsbmd and obj_goal_flagR.nsbmd are used for the Flagpole Flag) .
Data files:
• /enemy/all_goal_flag.nsbmd
• /enemy/all_goal_flagR.nsbmd (all_goal_flagRed)
• /enemy/obj_goal_flag.nsbmd (object_goal_flag)
• /enemy/obj_goal_flagR.nsbmd (object_goal_flagRed)
Sprite fields:
Secret exit: checkbox at nybble 4 with mask 1
Upright with Pipe Cannon: checkbox at nybble 11 with mask 2. Mario will grab the flag upright initially, instead of upside down, when fired from a Pipe Cannon. 1 seems to be the same as 0.
Goal Pole's flag (32, rev. 41)
By  Xamix on 03-24-26, 04:03 pm
Category 'Bosses and cutscenes', known, fully documented
Flagpole Flag (all_goal_flag.nsbmd and all_goal_flagR.nsbmd are used in the flagpole breaking animation (Mega Mario)(obj_goal_flag.nsbmd and obj_goal_flagR.nsbmd) are used for the Flag .
Data files:
• /enemy/all_goal_flag.nsbmd
• /enemy/all_goal_flagR.nsbmd (all_goal_flagRed)
• /enemy/obj_goal_flag.nsbmd (object_goal_flag)
• /enemy/obj_goal_flagR.nsbmd (object_goal_flagRed)
Sprite fields:
Secret exit: checkbox at nybble 4 with mask 1
Upright with Pipe Cannon: checkbox at nybble 11 with mask 2. Mario will grab the flag upright initially, instead of upside down, when fired from a Pipe Cannon. 1 seems to be the same as 0.