View changes for revision:
By Hiccup on 04-29-18, 09:02 am |
| Category 'Bosses and cutscenes', known, fully documented |
| AKA Flagpole Flag |
Data files: • /enemy/all_goal_flag.nsbmd [may be unused]
• /enemy/all_goal_flagR.nsbmd (all_goal_flagRed) [may be unused]
• /enemy/obj_goal_flag.nsbmd (object_goal_flag)[may be unused]
• /enemy/obj_goal_flagR.nsbmd (object_goal_flagRed) [may be unused] |
Sprite fields: • Secret exit: checkbox at nybble 4 with mask 1 • Upright with Pipe Cannon: checkbox at nybble 11 with mask 2. Mario will grab the flag upright initially, instead of upside down, when fired from a Pipe Cannon. 1 seems to be the same as 0. |
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By Xamix on 01-25-26, 04:32 pm |
| Category 'Bosses and cutscenes', known, fully documented |
| Flagpole Flag (/all_goal_flag.nsbmd and all_goal_flagR.nsbmd are used in the flagpole breaking animation (Mega Mario).obj_goal_flag.nsbmd and obj_goal_flagR.nsbmd are used for the Flagpole Flag . |
Data files: • /enemy/all_goal_flag.nsbmd [may be unused]
• /enemy/all_goal_flagR.nsbmd (all_goal_flagRed) [may be unused]
• /enemy/obj_goal_flag.nsbmd (object_goal_flag)[may be unused]
• /enemy/obj_goal_flagR.nsbmd (object_goal_flagRed) [may be unused] |
Sprite fields: • Secret exit: checkbox at nybble 4 with mask 1 • Upright with Pipe Cannon: checkbox at nybble 11 with mask 2. Mario will grab the flag upright initially, instead of upside down, when fired from a Pipe Cannon. 1 seems to be the same as 0. |
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