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MvsL Battle Star (210, rev. 15)
By  KingYoshi on 02-21-16, 05:14 pm
Category 'Other', known, fully documented
(no description)
Data files:
• /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
MvsL Battle Star (210, rev. 16)
By  Ndymario on 03-05-17, 09:46 pm
Category 'Other', known, fully documented
(no description)
Data files:
• /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. Also, if the ID is set to 0, it doesn't spawn, but the game doesn't crash (as seen in SMB 1-1)