| 21 | 239 | Mega GoombaTrigger ID: value at nybble 2-3 |
| Hiccup (rev. 19) |
| 29 | 115 | Princess PeachIgnore cinematics: checkbox at nybble 11 with mask 1. Used in 1-Castle battle, at least |
| Shellbarbecue63 (rev. 7) |
| 30 | 43 | Monty TankTrigger ID: value at nybble 2-3 |
| MeroMero (rev. 3) |
| 32 | 36 | Goal Pole's flagSecret exit: checkbox at nybble 4 with mask 1 | Upright with Pipe Cannon: checkbox at nybble 11 with mask 2. Mario will grab the flag upright initially, instead of upside down, when fired from a Pipe Cannon. 1 seems to be the same as 0. |
| Hiccup (rev. 37) |
| 35 | 116 | Final Bowser controller | Shellbarbecue63 (rev. 14) |
| 39 | 114 | Castle boss controllerTarget ID: value at nybble 2-3 | Boss: list at nybble 11: 6=Bowser,0=Mummipokey,4=Cheepskipper,3=Mega Goomba,2=Petey Piranha,5=Monty Tank,1=Lakithunder,7=Dry Bowser | Zone ID: value at nybble 8-9. Does this actually exist or work? It seems to ignore this value and use zone 0. | Win Cutscene: checkbox at nybble 10 with mask 1. Shows Bowser Jr and Peach. Used by the game when boss is defeated |
| Shellbarbecue63 (rev. 18) |
| 47 | 129 | LakithunderTrigger ID: value at nybble 2-3 |
| Shellbarbecue63 (rev. 8) |
| 58 | 131 | BowserTrigger ID: value at nybble 2-3 | Bridge ID: value at nybble 0-1 |
| Hiccup (rev. 20) |
| 62 | 133 | Big Bowser (unused sprite)Bridge ID: value at nybble 0-1. Set to 2 when spawned by Final Bowser controller | Unknown 11: checkbox at nybble 11 with mask 1. Used when spawned by Final Bowser controller |
| Shellbarbecue63 (rev. 21) |
| 63 | 132 | Dry BowserTrigger ID: value at nybble 2-3 | Bridge ID: value at nybble 0-1 |
| Shellbarbecue63 (rev. 11) |
| 65 | 135 | CheepskipperTrigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| MeroMero (rev. 3) |
| 128 | 269 | Warp CannonDestination world: list at nybble 4: 1=World 1,2=World 2,3=World 3,4=World 4,5=World 5,6=World 6,7=World 7,8=World 8. Worlds 1-4 have no icons. Cannon will appear as "W5" for them. |
| poudink (rev. 11) |
| 129 | 266 | Boss Key Location | Hiccup (rev. 6) |
| 140 | 93 | Boss KeyBlocks horiz. scroll: checkbox at nybble 11 with mask 1. Not necessarily useful, (and slightly glichy) but it scrolls the camera the defined amount of pixels. high numbers crash the game |
| Hiccup (rev. 15) |
| 220 | 113 | Bowser Jr.Fireball immunity: checkbox at nybble 3-4 with mask 17. Unused. | Battle mode: list at nybble 5: 0=Tower battle,1=Final boss battle. Unused in sprite. If final boss battle is chosen, Bowser Jr. will have the same "death" as in the final boss battle. | Unknown 7: checkbox at nybble 7 with mask 1. Used in-game. Has something to do with Bowser Jr. running behavior. Mandatory if you plan to use the Invisible behaviour. | Speed progression: list at nybble 9: 0=Slow-slow-med,1=Slow-med-med,2=Slow-med-fast | Behaviour: list at nybble 10: 2=Normal,1=Normal (jumping),0=With mask,3=With mask (jumping),11=Normal (invisible),12=Unstompable,14=Unstompable (invisible). 11, 12 and 14 are unused. | Doesn't manipulate camera: checkbox at nybble 11 with mask 1. Normally Bowser Jr. changes the camera if player moves out of the small area around him. |
| Hiccup (rev. 50) |
| 229 | 119 | Petey PiranhaTrigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 |
| Arceus (rev. 8) |
| 295 | 128 | MummipokeyTrigger ID: value at nybble 2-3 |
| MeroMero (rev. 5) |
| 301 | 134 | ToadsworthType: list at nybble 11: 0=1UP,1=Enemy,2=Item,3=Mega mushroom,4=Background chooser. 1 makes glitchy blocks that do nothing. Never use it. |
| Hiccup (rev. 3) |
| 302 | 264 | Toad House blockBonus game: list at nybble 4: 0=1-Up Minigame,1=Background Chooser | Unknown 7: value at nybble 7. 1 is used when big roulette block is spawned by Toadsworth | Shift position: list at nybble 10: 0=No shifting,1=8 pixels right | Block ID: list at nybble 11: 0=1,1=2,2=3,3=4,4=5,5=6 |
| Hiccup (rev. 14) |