Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

You need to be logged in to edit the sprite database.
All sprites

Unknown

Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
304
20
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
31 28Cheep Cheep
Slower: checkbox at nybble 8 with mask 1
Type: list at nybble 11: 0=Swim,1=Green (chases Mario),2=Jumping (unused),3='Swims' on walls (unused). 'Swims' on walls: makes fish follow the ground and swim up walls and on ceilings.
Wall placement: list at nybble 9: 0=Top,1=Left,2=Below,3=Right. Only works with 'swims on walls' type.
 KingYoshi (rev. 9)
48 50Aquatic bubble current (up)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 Dirbaio (rev. 14)
49 51Aquatic bubble current (down)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 MeroMero (rev. 9)
50 52Aquatic bubble current (right)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 MeroMero (rev. 11)
51 53Aquatic bubble current (left)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 MeroMero (rev. 8)
67 74Sushi (shark)
Unknown Behaviour Nybble 5: list at nybble 5: 0=Normal,1=Unknown,2=Unknown,3=Unknown
Speed: value at nybble 8. Used by the sprite 247. Value 2 makes Sushi swims on the side.
Small: checkbox at nybble 9 with mask 1. Unused.
Unknown Behaviour Nybble 11: list at nybble 11: 0=Normal,1=Unknown,2=Unknown,3=Unknown
 Hiccup (rev. 32)
92 75Unagi (eel)
Direction: list at nybble 7-11: 0=Doesn't spawn,1=Stays in place,16=Left,65536=Right
 MeroMero (rev. 7)
105 226Whirlpool
Visible when inactive: list at nybble 11: 1=Yes,0=No
 Hiccup (rev. 3)
113 112Cheep Chomp Hiccup (rev. 2)
116 81Skeeter (Water Bug)
Mobility: list at nybble 11: 0=Moves around,1=Stays in place
 MeroMero (rev. 9)
130 136Jumping Cheep Cheep
Boss Behaviour: checkbox at nybble 10 with mask 1. Stays on screen and only jumps when the boss tells it to. Used in Cheepskipper battle.
 Hiccup (rev. 5)
185 60Cheep Cheep random spawner
Zone ID: value at nybble 8-9. Let spawn random generated Cheep-Cheep in the selected Zone.
Green (chases Mario): checkbox at nybble 10 with mask 1
Faster & out of water: checkbox at nybble 11 with mask 1. Makes some swim faster and makes them cover whole screen, not just part with water
 KingYoshi (rev. 9)
207 29Big Cheep Cheep
Slower: checkbox at nybble 8 with mask 1. Unused.
Green (chases Mario): checkbox at nybble 11 with mask
 Hiccup (rev. 10)
211 143Blooper
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Avoids Mario: checkbox at nybble 11 with mask . Unused.
 KingYoshi (rev. 12)
212 2Blooper Nanny (unused actor 144)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Avoids Mario: checkbox at nybble 11 with mask
 Hiccup (rev. 24)
213 145Blooper Nanny that spawns Baby Bloopers
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Avoids Mario: checkbox at nybble 11 with mask
 Hiccup (rev. 18)
247 61Sushi spawner (shark spawner)
Zone ID: value at nybble 8-9
 Hiccup (rev. 8)
251 76Big Unagi
Visible facing right: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9. Required, or he will not move.
Visible facing left: checkbox at nybble 10 with mask 1
 Hiccup (rev. 6)
257 30Coin trail Cheep Cheep
Swims left: checkbox at nybble 4 with mask 8. Unused.
Avoids Mario: checkbox at nybble 11 with mask 1. Also swims faster. Unused.
 Hiccup (rev. 9)
258 150Spike Bass (unused sprite) Hiccup (rev. 18)
268 124Underwater bounce bubble
Shift position: list at nybble 10-11: 0=No shifting,17=2 pixels left,33=4 pixels left,49=6 pixels left,65=8 pixels left,81=10 pixels left,97=12 pixels left,113=14 pixels left,129=16 pixels left,145=18 pixels left,161=20 pixels left,177=22 pixels left,193=24 pixels left,209=26 pixels left,225=28 pixels left,241=30 pixels left,16=2 pixels right,32=4 pixels right,48=6 pixels right,64=8 pixels right,80=10 pixels right,96=12 pixels right,112=14 pixels right,128=16 pixels right,144=18 pixels right,160=20 pixels right,176=22 pixels right,192=24 pixels right,208=26 pixels right,224=28 pixels right,240=30 pixels right. Unused.
Destroyer ID 1: value at nybble 2-3. Unused.
Destroyer ID 2: value at nybble 0-1. Unused.
 Hiccup (rev. 13)
283 157Spike Bass spawner
Zone ID: value at nybble 8-9
Use Restricted Movement: checkbox at nybble 10 with mask 1. Unused.
Restricted Movement Distance: value at nybble 11. Unused.
 Hiccup (rev. 12)