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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
31 28Cheep Cheep
Slower: checkbox at nybble 8 with mask 1
Type: list at nybble 11: 0=Swim,1=Green (chases Mario),2=Jumping (unused),3='Swims' on walls (unused). 'Swims' on walls: makes fish follow the ground and swim up walls and on ceilings.
Wall placement: list at nybble 9: 0=Top,1=Left,2=Below,3=Right. Only works with 'swims on walls' type.
 BL4ZED (rev. 12)
48 50Aquatic bubble current (up)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 Dirbaio (rev. 14)
49 51Aquatic bubble current (down)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 MeroMero (rev. 9)
50 52Aquatic bubble current (right)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 MeroMero (rev. 11)
51 53Aquatic bubble current (left)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 MeroMero (rev. 8)
67 74Sushi (shark)
Unknown 5: value at nybble 5
Speed: value at nybble 8. 3 is unused. Requires 11 to be set to 1, 2 or 3.
Small: checkbox at nybble 9 with mask 1. Unused.
Unknown 10: value at nybble 10. Used as 1 by Sushi spawner.
Movement: list at nybble 11: 0=Back & forth. 0 is unused. 2 used by Sushi spawner. Used as 3 by the sprite in 1-A.
 Hiccup (rev. 44)
92 75Unagi (eel)
Direction: list at nybble 7-11: 0=Doesn't spawn,1=Stays in place,16=Left,65536=Right. use with the Auto-scrolling controller sprite, to avoid the bug of when the unagi appears as a glich
 alpha (rev. 8)
105 226Whirlpool
Invisible when inactive: list at nybble 11: 0=No,1=Yes
Ed_IT (rev. 5)
113 112Cheep Chomp ItzTacos (rev. 5)
116 81Skeeter (Water Bug)
Mobility: list at nybble 11: 0=Moves around,1=Stays in place
 MeroMero (rev. 9)
130 136Jumping Cheep Cheep
Unknown 10: list at nybble 10: 0=Normal,1=Unknown 1,2=Unknown 2. 1=Stays on screen and only jumps when the boss tells it to. Used in Cheepskipper battle. 2=Also used for some of them the in Cheepskipper battle, purpose unkonwn
Unknown 11: value at nybble 11. Set to 1 for some of them in the Cheepskipper battle.
 Hiccup (rev. 7)
185 60Cheep Cheep random spawner
Zone ID: value at nybble 8-9. Let spawn random generated Cheep-Cheep in the selected Zone.
Green (chases Mario): checkbox at nybble 10 with mask 1
Faster & out of water: checkbox at nybble 11 with mask 1. Makes some swim faster and makes them cover whole screen, not just part with water
 KingYoshi (rev. 9)
207 29Mega Cheep Cheep
Slower: checkbox at nybble 8 with mask 1. Unused.
Green (chases Mario): checkbox at nybble 11 with mask
PyroPodoboo (rev. 11)
211 143Blooper
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Avoids Mario: checkbox at nybble 11 with mask
 Hiccup (rev. 13)
212 2Blooper Nanny (unused actor 144)
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Avoids Mario: checkbox at nybble 11 with mask
 Hiccup (rev. 25)
213 145Blooper Nanny that shoots out Baby Bloopers
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Avoids Mario: checkbox at nybble 11 with mask
 Hiccup (rev. 20)
247 61Sushi spawner (shark spawner)
Zone ID: value at nybble 8-9
 Hiccup (rev. 8)
251 76Mega Unagi
Visible facing right: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9. Required, or he will not move.
Visible facing left: checkbox at nybble 10 with mask 1
PyroPodoboo (rev. 7)
257 30Coin trail Cheep Cheep
Swims left: checkbox at nybble 4 with mask 8. Unused.
Avoids Mario: checkbox at nybble 11 with mask 1. Also swims faster. Unused.
 Hiccup (rev. 9)
258 150Spike Bass (unused sprite) Hiccup (rev. 18)
268 124Underwater bounce bubble
Shift position: list at nybble 10-11: 0=No shifting,17=2 pixels left,33=4 pixels left,49=6 pixels left,65=8 pixels left,81=10 pixels left,97=12 pixels left,113=14 pixels left,129=16 pixels left,145=18 pixels left,161=20 pixels left,177=22 pixels left,193=24 pixels left,209=26 pixels left,225=28 pixels left,241=30 pixels left,16=2 pixels right,32=4 pixels right,48=6 pixels right,64=8 pixels right,80=10 pixels right,96=12 pixels right,112=14 pixels right,128=16 pixels right,144=18 pixels right,160=20 pixels right,176=22 pixels right,192=24 pixels right,208=26 pixels right,224=28 pixels right,240=30 pixels right. Unused.
Destroyer ID 1: value at nybble 2-3. Unused.
Destroyer ID 2: value at nybble 0-1. Unused.
 Hiccup (rev. 13)
283 157Spike Bass spawner
Zone ID: value at nybble 8-9
Use Restricted Movement: checkbox at nybble 10 with mask 1. Unused.
Restricted Movement Distance: value at nybble 11. Unused.
 Hiccup (rev. 12)