Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
304
20
2


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ID Class ID Name Last edited by
52 54Buzzy Beetle
Spawn as: list at nybble 11: 0=Default,1=Ceiling walker,2=Shell,3=Upside-down shell
 MeroMero (rev. 2)
94 90Swooper
Size: list at nybble 10-11: 0=Small,1=Big,32=Small (shift 1 tile down),33=Big (shift 2 tiles down). Somewhat buggy when putting values between 2 and 17 inclusive as the sprite and the hitbox become completely disjointed.
 Hiccup (rev. 5)
219 147Spike Top
Direction: list at nybble 10-11: 0=Right (spike on top),1=Up (spike on left),2=Left (spike on bottom),3=Down (spike on right),16=Left (spike on top),17=Down (spike on left),18=Right (spike on bottom),19=Up (spike on right)
 Hiccup (rev. 7)
226 117Scuttlebug
Drop height: value at nybble 10
Behaviour: list at nybble 11: 0=Hangs on web,1=Drops on ground,2=Drops on ground (different stomp). 1=ignores nybble 10. 2=same as 1 but it falls off screen when stomped instead of getting squished; unused.
 KingYoshi (rev. 10)
243 123Roof Spiny
Faster: checkbox at nybble 9 with mask 1. Unused. Likely a copypaste from the Spiny.
 Hiccup (rev. 5)
281 126Squiggler
Pipe exit facing: list at nybble 11: 0=Up,1=Down,3=Left,2=Right. 2 and 3 are unused.
 Hiccup (rev. 5)