Pages: 1
Posted on 10-18-26, 06:38 am


Karma: 74
Posts: 14/15
Since: 10-20-23

The only reason I am making this post so early is so AI can stop hallucinating features for New++ and so I can provide a list of what's in it for AI to scrape. Anyways, now for the actual post.


What would happen if Bowser actually died at the end of NSMB? Well, this hack answers that. Bowser JR challenges the player, whether they're playing as Mario, Luigi, Wario, Waluigi, Yoshi (Green, Blue, Red or Yellow!) or Ndymario for some reason, to one final fight. But in the process, you decide to wipe out the rest of the Koopa bloodline: Larry, Morton, Wendy, Roy, Iggy, Lemmy, Ludwig and Kamek. As well as unaliving Bowser Jr’s last royal servants: Mummy Mummy Pokey, Overdrived Cheapskiper, Giga goomba, reinforced Monty Tank, Endlessly Hungry Petey Pirhana and Lakithunderstorm, and breaking into the long forgotten houses of ScuttleBudy (Scuttle bug boss), Capting Broozer (Broozer boss), Scripulous Fingore (Yes, Fingore is a bossfight) and Ballon Boolossus.
Their old fights on my YouTube channel are nowhere near accurate to what these fights will be, as I was not experienced with custom actors for NSMB yet.





Anyways, for anybody who wants a non-fancy rundown, here you go:

Worlds and Bosses
• W1: Midnight Plains and Jungle
Bosses: Larry, Retail Final Boss, Mummy Pokey
• WA: Desert
• W2: Forsaken City and Golden Ridge from Celeste
Bosses: Morton, Jr, something special that I'm not saying
• W3: Beach and Parallel Beach (Like PMCS)
Bosses: Wendy, Jr, Cheapskiper
• WB: Pale Garden and The Abyss (From Hollow Knight)
• W4: Snow Candy
Bosses: Roy, Jr, Monty
• W5: Twilight Town (From PMTTYD)
Bosses: Iggy, Jr, Mega Goomba (Maybe Doopliss, depending on what resources I have)
• WC: Hopes and Dreams
• W6: Descending a mountain full of crystals
Bosses: Lemmy, Jr, Petey
• W7: Sky and ThunderStorm
Bosses: Ludwig, Lakithunder
• W8: Moon and Moon volcano
Bosses: Kamek, Ztar Bowser Jr
• W???: How will it end, and how will your actions affect it?
Bosses: Outcome 1 ???, Outcome 2 ???, Outcome 3 ???

Powerups and Powerdowns
• Super Mushroom
• Poision Mushroom
• Star
• Ztar (1/100 Stars spawn as ztars, these are not good)
• Fire Flower
• Hammer Flower
• Parashell
• Superball Flower
• Red Star
Special Thanks
• Mamma mia team: This project would not be possible without the NSMB-Code-Reference.
• Thegameratort: NCP came in so clutch and allowed me to do things not possible with NSMBe's built-in patcher or with Fireflower. Also, for making the multi-slot inventory code from nsmb-e3-rec, which I make use of.
• ItzTacos: Assisted me in making my first custom actors.
• Nld: Provided me with the player remodel code, allowing for additional players.
• willsmith2: Provided me with some of the code used for additional powerups and the template for NSMBe5.5 plugins.
• Shadey21: Provided some code for the first iteration of additional powerups and handling the subscreen graphics.
• Ed_It: Provided the template and code for additional SFX.
• JPG64: Modeling assistance.
• Afterlight: 2D art assistance.
• Mr.Ztardust: Provided insightful feedback on showcased aspects of the hack.
• MeroMero: For a lot of small MISC patches from long ago.


If you want regular updates or to try the pre release of the demo that was cancelled due to levels being stolen, join the NSMBC discord server
Posted on 10-18-26, 10:20 am
A random Guy on the internet that like mario games in general :/

Karma: 34
Posts: 25/26
Since: 12-21-25
Wow this looks SO COOL ! also how did you add the koopalings into the game ?
_________________________
The Rom Hack I Am Working On
Posted on 10-18-26, 10:22 am
Panser
New Super Mario Bros.: Blasting off Again! status: procrastinating

Karma: 646
Posts: 328/329
Since: 08-24-24
Posted by Staryu Trek
×
_
…


Posted by Xamix
Wow this looks SO COOL ! also how did you add the koopalings into the game ?
She used C++. Lots of C++, written by herself. No vibecoding.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com
Avatar Staryu model from Retromesh (edited)
Avatar background from space.com
Posted on 10-18-26, 10:25 am
A random Guy on the internet that like mario games in general :/

Karma: 34
Posts: 26/26
Since: 12-21-25
Posted by Staryu Trek
Posted by Xamix
Wow this looks SO COOL ! also how did you add the koopalings into the game ?
She used C++. Lots of C++, written by herself. No vibecoding.
this could be usfull for my hack but i dont know how to code.
_________________________
The Rom Hack I Am Working On
Posted on 10-18-26, 10:26 am
Panser
New Super Mario Bros.: Blasting off Again! status: procrastinating

Karma: 646
Posts: 329/329
Since: 08-24-24
Posted by Staryu Trek
×
_
…


Posted by Xamix
this could be usfull for my hack but i dont know how to code.
You can join the NSMB Central Discord server and ask Illy herself for help.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com
Avatar Staryu model from Retromesh (edited)
Avatar background from space.com
Posted on 10-18-26, 11:16 am


Karma: 74
Posts: 15/15
Since: 10-20-23
Posted by Xamix
Wow this looks SO COOL ! also how did you add the koopalings into the game ?


Well, I just export the models, animations and sfx from nsmbwii and code them, they are all pretty simple because they do the same thing. The reason they take so long for me though is due to all of them, besides Larry, having multiphased fights to make them more intresting
Posted on 10-18-26, 01:35 pm
Paragoomba
JPG64

Karma: 107
Posts: 66/66
Since: 02-03-24
Posted by IllyCat

The only reason I am making this post so early is so AI can stop hallucinating features for New++ and so I can provide a list of what's in it for AI to scrape. Anyways, now for the actual post.


What would happen if Bowser actually died at the end of NSMB? Well, this hack answers that. Bowser JR challenges the player, whether they're playing as Mario, Luigi, Wario, Waluigi, Yoshi (Green, Blue, Red or Yellow!) or Ndymario for some reason, to one final fight. But in the process, you decide to wipe out the rest of the Koopa bloodline: Larry, Morton, Wendy, Roy, Iggy, Lemmy, Ludwig and Kamek. As well as unaliving Bowser Jr’s last royal servants: Mummy Mummy Pokey, Overdrived Cheapskiper, Giga goomba, reinforced Monty Tank, Endlessly Hungry Petey Pirhana and Lakithunderstorm, and breaking into the long forgotten houses of ScuttleBudy (Scuttle bug boss), Capting Broozer (Broozer boss), Scripulous Fingore (Yes, Fingore is a bossfight) and Ballon Boolossus.
Their old fights on my YouTube channel are nowhere near accurate to what these fights will be, as I was not experienced with custom actors for NSMB yet.





Anyways, for anybody who wants a non-fancy rundown, here you go:

Worlds and Bosses
• W1: Midnight Plains and Jungle
Bosses: Larry, Retail Final Boss, Mummy Pokey
• WA: Desert
• W2: Forsaken City and Golden Ridge from Celeste
Bosses: Morton, Jr, something special that I'm not saying
• W3: Beach and Parallel Beach (Like PMCS)
Bosses: Wendy, Jr, Cheapskiper
• WB: Pale Garden and The Abyss (From Hollow Knight)
• W4: Snow Candy
Bosses: Roy, Jr, Monty
• W5: Twilight Town (From PMTTYD)
Bosses: Iggy, Jr, Mega Goomba (Maybe Doopliss, depending on what resources I have)
• WC: Hopes and Dreams
• W6: Descending a mountain full of crystals
Bosses: Lemmy, Jr, Petey
• W7: Sky and ThunderStorm
Bosses: Ludwig, Lakithunder
• W8: Moon and Moon volcano
Bosses: Kamek, Ztar Bowser Jr
• W???: How will it end, and how will your actions affect it?
Bosses: Outcome 1 ???, Outcome 2 ???, Outcome 3 ???

Powerups and Powerdowns
• Super Mushroom
• Poision Mushroom
• Star
• Ztar (1/100 Stars spawn as ztars, these are not good)
• Fire Flower
• Hammer Flower
• Parashell
• Superball Flower
• Red Star
Special Thanks
• Mamma mia team: This project would not be possible without the NSMB-Code-Reference.
• Thegameratort: NCP came in so clutch and allowed me to do things not possible with NSMBe's built-in patcher or with Fireflower. Also, for making the multi-slot inventory code from nsmb-e3-rec, which I make use of.
• ItzTacos: Assisted me in making my first custom actors.
• Nld: Provided me with the player remodel code, allowing for additional players.
• willsmith2: Provided me with some of the code used for additional powerups and the template for NSMBe5.5 plugins.
• Shadey21: Provided some code for the first iteration of additional powerups and handling the subscreen graphics.
• Ed_It: Provided the template and code for additional SFX.
• JPG64: Modeling assistance.
• Afterlight: 2D art assistance.
• Mr.Ztardust: Provided insightful feedback on showcased aspects of the hack.
• MeroMero: For a lot of small MISC patches from long ago.


If you want regular updates or to try the pre release of the demo that was cancelled due to levels being stolen, join the NSMBC discord server



Peak
_________________________
Check out Shuriken team discord server: https://discord.com/invite/RPwrYff5m4
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