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Posted on 09-10-24, 01:05 pm
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PorcupoNew Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 632 Posts: 88/321 Since: 08-24-24 |
The old NSMB ASM Patching template was compatible with SM64DS, and was the only way to codehax SM64DS, if I'm right. Now that everybody's ditched the ASM Patching Template for the new Code Patching Template mentioned in the thread NSMB C++ Repository; can this new template and NCPatcher be used with SM64DS. Writing codehax for SM64DS like the obligatory King Bob-Omb fix (screw you Nintendo for your shitty coding. Hire some 1337 h4xX0rz ) in C++ would probably be easier than using ARM ASM, even though I don't know either language currently.
"To boldly glitch where no one has glitched before" - Staryu Trek Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Posted on 09-10-24, 02:08 pm
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Super KoopaThat MvL Hacker Karma: 1776 Posts: 831/847 Since: 04-11-15 |
NCPatcher can be configured to work with any NDS game (see the repo for more info), however you would be better off asking about 64DS code mods over on Kuribo64.
_________________________ Here's my MvL Hacking thread Consider joining NSMB Central - the NSMB modding Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
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Posted on 09-10-24, 03:47 pm (rev. 1 by
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PorcupoNew Super Mario Bros.: Blasting off Again! status: stopped procrastinating Karma: 632 Posts: 89/321 Since: 08-24-24 |
Thank you, EDIT: Asked the same question on Kuribo64. Prolly won't get an answer though. "To boldly glitch where no one has glitched before" - Staryu Trek Sig background from dreamstime.com Avatar Staryu model from Retromesh (edited) Avatar background from space.com |
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Porcupo
) in C++ would probably be easier than using ARM ASM, even though I don't know either language currently.
Super Koopa