Pages: 1
Posted on 01-21-23, 11:03 am


Karma: 7
Posts: 1/9
Since: 01-21-23
how to edit coin with nsmbe for nsmb ds ?
Please help me with my hack rom !
I'm open to all possible answers as long as it helps me.
my game:


Posted on 01-21-23, 05:30 pm
Buzzy Beetle


Karma: 928
Posts: 381/392
Since: 11-20-15
Palette: /BG_ncl/d_2d_A_J_jyotyu.ncl.bin
Texture: /obj/A_block_ncg.bin

Hope this is what you're looking for
_________________________
Posted on 01-21-23, 06:32 pm (rev. 1 by nllsmb on 01-21-23, 06:58 pm)


Karma: 7
Posts: 2/9
Since: 01-21-23
thank you KTRMAmbiance ! That's exactly what I was looking for. You help me tremendously!!
it doesn't change the in-game room... But I was able to at least design it thanks to you!
Posted on 01-21-23, 07:06 pm
Porcupo
I like goombas.

Karma: 349
Posts: 35/321
Since: 11-07-22
you should also change the jyotyu tileset



This text is centered!



I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go
here to download the work in progress patch, or go
here to contribute.




Cool website
Posted on 01-22-23, 07:29 am (rev. 1 by nllsmb on 01-22-23, 07:59 am)


Karma: 7
Posts: 3/9
Since: 01-21-23
ok, now there is a result: i can see my modified parts but only when it's a block with a part in it.
Posted on 01-24-23, 11:36 am
Porcupo
I like goombas.

Karma: 349
Posts: 36/321
Since: 11-07-22
you should follow the rest of meromero's guide, as it includes extra files you need to modify, or you could modify all the files individually and replace them with your custom one



This text is centered!



I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go
here to download the work in progress patch, or go
here to contribute.




Cool website
Posted on 01-24-23, 05:02 pm


Karma: 7
Posts: 5/9
Since: 01-21-23
That is to say?
Posted on 01-24-23, 08:16 pm
Porcupo
I do things sometimes

Karma: 829
Posts: 236/318
Since: 08-07-17
not really a guide per se, but it does list the files that have the coin graphics (d_2d_TEN_A_J_jyotyu_ncg.bin and A_block_ncg.bin, as well as the tileset itself)
Posted on 01-25-23, 11:53 am (rev. 1 by nllsmb on 01-25-23, 12:11 pm)


Karma: 7
Posts: 6/9
Since: 01-21-23
Okay, thanks for these explanations!
but my game is on the nds
Posted on 01-25-23, 05:22 pm (rev. 3 by  crook on 01-25-23, 05:34 pm)
Porcupo
I like goombas.

Karma: 349
Posts: 37/321
Since: 11-07-22
yeah, but you should modify the nsmbds romfs using nsmbe, not directly on the ds. replace the original files in their directories in the romfs with meromero's ones, OR, if you want, just take a throwaway rom, and then put the original .bin files over something else to edit them, save and (after you've edited them) re-export them then replace the ones from your main rom (the one thats been modified for your hack) with the new ones you just edited and exported. this may be a bit hard to understand, as I'm not the best at explaining things, so if you want a more thorough explanation, you could try searching.



This text is centered!



I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go
here to download the work in progress patch, or go
here to contribute.




Cool website
Posted on 01-26-23, 04:01 pm


Karma: 7
Posts: 7/9
Since: 01-21-23
Okay, I understood the essentials, thank you very much for these explanations! They will be very useful to me!
Pages: 1