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Posted on 01-17-23, 02:14 am


Karma: 19
Posts: 3/13
Since: 01-14-23
I'm relatively new to using NSMB Editor, but I've hade a lot of difficulty when testing my first level, particularly with entrances, paths & camera.
Firstly, when the level starts, the camera does not start at Mario's location and I seriously cannot figure out why this is happening.
Also, when I try to enter a door that I added to the level, it will not warp to the other end of the door, but instead a few tiles to the right of the door that I entered.
THe final issue is that the pathways aren't working properly. I've set a pathway, but the mini map is not moving at all.

These issues have been really tiring for me since everything I've tried to fix this problem hasn't worked, so I would really appreciate all the help I can get. I would also appreciate it if someone could link me a tutorial on these subjects since I haven't really been able to find anything on Youtube focusing on entrances or pathways.



Posted on 01-17-23, 07:59 am
Porcupo
I do things sometimes

Karma: 829
Posts: 234/318
Since: 08-07-17
for the camera issue, does the view have vertical scrolling enabled? and for the door exit one, have you tried scooting the exit a tile left so its in the bottom left corner of the door?
Posted on 01-17-23, 03:19 pm


Karma: 19
Posts: 4/13
Since: 01-14-23
No, I didn't set vertical scrolling because I thought that that meant it would autoscroll, but I'll try it now. That will probably resolve that issue.
I'm not sure though if changing the location of the exit will fix the problem though. I think there is something wrong with what I coded the exit to do.
Posted on 01-17-23, 05:10 pm
Porcupo
I like goombas.

Karma: 349
Posts: 33/321
Since: 11-07-22
To have autoscroll, there is a specific controller for it, this will not enable autoscroll, it will only enable vertical scrolling



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Posted on 01-17-23, 08:33 pm


Karma: 19
Posts: 5/13
Since: 01-14-23
Just wanted to let you guys know that I enabled vertical scroll and was able to fix the issue with the door (it wasn't set to the correct view). Thanks again for the help!!
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