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BluberryDee |
Posted on 10-28-21, 12:53 am
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Karma: 3 Posts: 1/3 Since: 10-28-21 |
Ok so lets say I want to make a track for Mario Kart DS right
so I open blender do the stuff put the textures stuff like that export as an IMD convert it get the files and put them in the game check mario kart toolbox to make sure no funny business is going on open mkds and all the textures are black this is an issue ive been having and been trying to fix for 2 days (to no avail obv) last time i had this issue i switched some textures around and it worked like a charm but its not working this time sooooo |
KTRMAmbiance |
Posted on 10-28-21, 02:35 pm
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Buzzy Beetle
Karma: 929 Posts: 351/394 Since: 11-20-15 |
Your textures might be running out of VRAM.
Try using smaller textures (i.e. 32x32 or 64x64) or different compression formats (4x4, 16 colors etc.) _________________________ |
ItzTacos |
Posted on 10-28-21, 06:14 pm
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make sure that when you export from blender you are in object mode with nothing selected
_________________________ Youtube - GitHub - NSMB Central |
BluberryDee |
Posted on 10-29-21, 04:03 am (rev. 1 by BluberryDee on 10-29-21, 04:55 am)
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Karma: 3 Posts: 2/3 Since: 10-28-21 |
wow i never considered either of these now i know why the track would appear all black in mktb for some reason
anyway track textures show up now! thanks! update: nvm its still black in vs gotta make my textures look even worse now =( |
KTRMAmbiance |
Posted on 10-29-21, 09:54 am (rev. 2 by KTRMAmbiance on 10-29-21, 09:55 am)
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Buzzy Beetle
Karma: 929 Posts: 352/394 Since: 11-20-15 |
You could also use a smaller skybox texture (if it's 256x128, you can use a 256x64 or a 128x128 one), which can effectively help saving VRAM space
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BluberryDee |
Posted on 11-03-21, 07:55 pm
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Karma: 3 Posts: 3/3 Since: 10-28-21 |
got the track working fine now did some math compressed some textures i fused together and baddabambaddaboom its working
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