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Posted on 04-16-21, 10:55 am
Buster Beetle
something that resembles the blaze of a fire

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What's the picture size that I need to use when tiling backgrounds? So it's doesn't get all glitchy.

Posted on 04-16-21, 12:53 pm (rev. 1 by  alpha on 04-16-21, 12:54 pm)
The boy who always has something up his sleeve

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512x512 the background of the level, but with the tiles it's a problem, buddy

If you know how to configure mosaics you will not have them, well the secret is that the background is perfectly with the floor, friend
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Posted on 04-16-21, 01:11 pm
Buster Beetle
something that resembles the blaze of a fire

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Since: 03-18-21

Ok thanks for the explanation.
Other thing: I tiled a picture that I got from Google and replaced it with "pastel hills and clouds" and the image started moving in the game. I supposed that that movement was related to the clouds of the original BG, right?

Posted on 04-16-21, 01:19 pm
The boy who always has something up his sleeve

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Yes, that is, although it is a nuisance, for example in the ghost house exit, the mosaic is divided into 3, and it looks horrible, try to import funds ,what basically they do not move, friend
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Posted on 04-16-21, 01:24 pm
Buster Beetle
something that resembles the blaze of a fire

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Since: 03-18-21

Ok, so basically you're saying that I need to import my tiled pic into a background that doesn't move, right?

Posted on 04-16-21, 01:45 pm
The boy who always has something up his sleeve

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If you want your background to be fixed, do it, but if you want it to move, leave it, oh I almost forget sometimes the editor tends to "break" the backgrounds, and it turns them into a puzzle, so don'timport images of too much color Before in my hack I was going to put a city instead of the spaceship but because of the music it was impossible but I had imported a background from Las Vegas and it screwed up, try to import 2d funds, friend
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Posted on 04-16-21, 01:56 pm
Buster Beetle
something that resembles the blaze of a fire

Karma: 509
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Since: 03-18-21

Ok thanks for the help!

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