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Posted on 10-17-11, 01:29 pm
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Roy KoopaKarma: 4036 Posts: 831/2722 Since: 06-26-11 |
Does somebody know, where the collision of the square/triangle/rectangle platforms is stored? Its not the NSBMD itself...
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 10-17-11, 02:39 pm (rev. 1)
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Karma: 3782 Posts: 543/2112 Since: 06-28-11 |
Posted by ray Does somebody know, where the collision of the square/triangle/rectangle platforms is stored? Its not the NSBMD itself... NSBMDs only store the model. They can't store anything else. ![]() I bet it is stored anywhere in the Overlay folder. ![]() Good luck! ![]()
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Posted on 10-17-11, 02:43 pm
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Roy KoopaKarma: 4036 Posts: 833/2722 Since: 06-26-11 |
Oh noez!
See a lots of creative DS Hacking here Then I could make the wheels bigger and with the correct collision
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 10-17-11, 04:12 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 1009/4459 Since: 06-08-11 |
I'm pretty sure collisions are not data, but code. So, this is impossible to do without ASM hacking.
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Posted on 10-17-11, 04:17 pm
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Roy KoopaKarma: 4036 Posts: 837/2722 Since: 06-26-11 |
What a bummer. Would be too nice xD
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Roy Koopa



Then I could make the wheels bigger and with the correct collision
Super Mario