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RicBent |
Posted on 09-03-16, 12:09 pm (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Mariomaster
Karma: 8528 Posts: 650/1681 Since: 06-09-12 |
Some weeks ago I felt that my good old SNES controller needs to be a bit more played on.
So last week I made a little Arduino/C# programm that let's you use your SNES gamepad with your PC! As you can see it updates really fast so you don't have to worry about any slowdown Connect the GND and 5V to the corresponding pins of your Ardiono and put Data, Latch and Clock on three different Digital pins. SNES Controller Pinout: ________________________
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| G N N | D L C 5 |
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G = GND
N = Nothing
D = Data
L = Latch
C = Clock
5 = 5V Now you only have to change these lines in SnesPadIno.ino to the digital pins you use: #define DATA_PIN 5
#define LATCH_PIN 6
#define CLOCK_PIN 7 Just upload the script to your Arduino and install vJoy. Then open vJoyConf.exe and set the Button amount of vJoy Device #1 to 8 and the POV amout to 1 and the mode to Continious. Finally start SnesPad.exe and have fun using your SNES gamepad Thanks to TacticalCode for the Aruino SNES library and vJoy for their awesome gamepad emulating driver. Download: https://www.dropbox.com/sh/fj0f4yjju9m5rj9/AAAlg6dtvSapw2TtYIe7oPfTa?dl=0 _________________________ GitHub - Kuribo64 - YouTube |
MarioKart7z |
Posted on 09-03-16, 01:01 pm
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Panser
I AM DERP INCARNATE Karma: 503 Posts: 75/328 Since: 08-20-16 |
Or, you could just use a SNES-to-USB adaptor...
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RicBent |
Posted on 09-03-16, 01:23 pm
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Mariomaster
Karma: 8528 Posts: 651/1681 Since: 06-09-12 |
MarioFanatic64 |
Posted on 09-06-16, 11:46 am
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Roy Koopa
The guy who does things. Karma: 12684 Posts: 2207/2796 Since: 07-01-11 |
Or go even simpler and get a SNES styled USB controller. I've got a GC one that works great. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
bbomb64 |
Posted on 12-18-17, 10:00 pm
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Shyguy
bbomb64 Karma: 170 Posts: 10/85 Since: 12-17-17 |
Yeaaaaaaah, I tried that same Arduino method awhile back, never turned out well. At least I still got an ol' SNES to play on.
And nice job on the C++ intertwining with Arduino code. (which i think is C?) I also tried that, and got some pretty neat results, but after a needed wipe, that's long gone. |
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