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Posted on 07-02-16, 07:07 pm


Karma: 12
Posts: 1/1
Since: 07-02-16
I’ve got this slight issue with the autoscroll in one of my levels. I’ve got this sky level in which I want to autoscroll throughout the whole level in many areas, so I’ve gone through all the steps to make a working autoscroll, with the path nodes, sprite 218, a four digit number in value 1 and a two digit number in value 3, path ID in both the sprite and the path being 1, and so the autoscrolling then worked just fine. But then, I added another autoscroll path in a different view, and used the same steps to create a different autoscroll path, but then when I tested the level out, neither of the autoscroll paths worked. As in, literally the path that was working just fine before when I tested it out, was no longer working. This isn’t the first autoscroll level I’ve made, I made one more before and it worked just fine, so I retook those steps to try and make the autoscroll path work again but it’s just being too resistant to work.

I’m just really unsure what the problem is. Is there some hidden mechanism that I used before but forgotten to use now? What is the issue with it?
Posted on 07-02-16, 09:30 pm
(Words)

Karma: 730
Posts: 54/265
Since: 01-03-16
Okay... nice forum name.
I don't believe that auto-scroll works in multiple areas, but I might be wrong?
Did you set the path IDs on the sprites and the paths different numbers.
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Posted on 07-03-16, 01:47 pm
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 156/171
Since: 07-26-15
I had a similar problem a few months ago, and the answer can be found on this thread I made asking about auto scrolling in multiple views.
http://nsmbhd.net/thread/3154-view-dependent-auto-scrolling/
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