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Gerry |
Posted on 10-05-11, 07:43 pm
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Panser
Karma: 382 Posts: 50/335 Since: 06-28-11 |
I have put entrance pipe right but in the game mario do not enter in the pipe,I have to put in that position entrance pipe?
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Dirbaio |
Posted on 10-05-11, 07:47 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 952/4457 Since: 06-08-11 |
Screenshot, please.
Otherwise it's hard to know what you're trying to ask. |
Gerry |
Posted on 10-05-11, 07:49 pm
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Panser
Karma: 382 Posts: 51/335 Since: 06-28-11 |
how do post image editor on forum?
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Piranhaplant |
Posted on 10-05-11, 08:18 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Fuzzy
Full mod Karma: 1183 Posts: 225/785 Since: 06-28-11 |
Upload it in the uploader or on another image hosting site, and put it in your post with the
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Gerry |
Posted on 10-06-11, 12:28 pm (rev. 1)
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Panser
Karma: 382 Posts: 52/335 Since: 06-28-11 |
position entrance pipe right,up, left |
Dirbaio |
Posted on 10-06-11, 12:30 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 955/4457 Since: 06-08-11 |
Oh, I see.
Your entrances have to be exactly aligned to the pipes or they won't work. Hold SHIFT while dragging them to align them easily. |
luckwii |
Posted on 10-06-11, 12:38 pm
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Buster Beetle
Karma: 379 Posts: 316/464 Since: 06-29-11 |
They should be in the top right corner of the pipe for a right exit.
Top left for a left exit. Top left for an up exit. Bottom left for a down exit. They should cover those tiles completely, not hanging off the edge like yours are. As Dirbaio said, use shift/click to center them. |
Gerry |
Posted on 10-06-11, 03:12 pm (rev. 1)
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Panser
Karma: 382 Posts: 53/335 Since: 06-28-11 |
The entrance up works,but the entrance right(with shift) does not work
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ray |
Posted on 10-06-11, 05:34 pm
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Roy Koopa
Karma: 4011 Posts: 759/2722 Since: 06-26-11 |
Can you upload the nml file, so I can look, whats wrong?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Gerry |
Posted on 10-06-11, 05:39 pm
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Panser
Karma: 382 Posts: 54/335 Since: 06-28-11 |
resolved,configuration for connect pipe?
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ray |
Posted on 10-06-11, 05:48 pm
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Roy Koopa
Karma: 4011 Posts: 761/2722 Since: 06-26-11 |
Thats a bit harder, I cant explain that with my memories xD I think I'll make a tutorial sometime...
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 10-06-11, 08:36 pm
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Fuzzy
Full mod Karma: 1183 Posts: 230/785 Since: 06-28-11 |
To make a connected pipe set the Connected pipe ID of the entrance to the ID of a path that moves along the pipes (See level 7-A area 2). Also check the Connected Pipe checkbox on the entrance.
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ray |
Posted on 10-07-11, 04:17 am
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Roy Koopa
Karma: 4011 Posts: 763/2722 Since: 06-26-11 |
But you also have to set a number at the last field from the path. I think 0 was left, 1 up, 2, right and 3 right... But I'm not sure
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 10-07-11, 08:51 pm (rev. 1)
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Fuzzy
Full mod Karma: 1183 Posts: 232/785 Since: 06-28-11 |
Yep, your right. Set these values on unknown 6 of the starting and ending node, middle ones don't matter: 0 = Up 1 = Left 2 = Down 3 = Right (these are the directions that Mario will enter the pipe) |
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