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Posted on 04-18-15, 07:41 pm (rev. 4 by ImageBot on 11-21-16, 03:15 am)
Micro-Goomba


Karma: -7
Posts: 1/10
Since: 11-30-13

Hello!
This is my first hack: it is more or less a semi-open world game.
Here are some Screenshots:



The game is divided into several areas:
The now known are:
-Area -1 (Or Area 0; because it is very easy). Entry from Peach's Castle. Boss: Mummy Pokey
-Area Infinite Forest / Ruins. Entry from the first area. Boss: Mega Goomba
-Area Of the Clouds. Entry from the first area. Boss: Lakithunder
-Snow Area. Entry from ??. Boss: Petey Piranha
-Mountain Area. Entry from ??. Boss: None
-Beach Area. Entry from ??. Boss: Cheep Skipper
-Other Area Coming Soon!


CREDITS to

Tileset
Newer Jungle Ruins from Azmo
Meringue Clouds from roadrunnerwmc, treeki, and Hiccup
- Normal
- Blue
- Sunset

Background
Grassy Plains from MarioFanatic64
Forest from MarioFanatic64 and CopperMario
Posted on 04-18-15, 08:17 pm (rev. 2 by ImageBot on 11-21-16, 03:15 am)
Death by cuteness

Karma: 6564
Posts: 289/598
Since: 05-01-13
Log on http://nsmbhd.net.
Then you can edit your post and upload your images by clicking on the paper-clip icon on the far right.



Hope this helped
Posted on 04-18-15, 08:34 pm
Micro-Goomba


Karma: -7
Posts: 2/10
Since: 11-30-13
Thanks, but I solved it.
Posted on 04-18-15, 08:38 pm
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 406/473
Since: 07-27-13
Alright so the preview screenies are kinda good by what I saw, the tilesets -and graphics in general- are great! However the sun sprite seems a bit out of place compared the the reset, maybe you should rearrange the colors (It's almost like there were some white pixels around it too, but I'm not sure.)
The only thing now would be to see some more from the level themselves (the level design, especially.)

I wish you some luck with this too!
_________________________
STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 04-18-15, 09:04 pm (rev. 3 by Thierry on 04-18-15, 09:10 pm)
この記号は… 解読できないよ…


Karma: 6043
Posts: 1541/2725
Since: 01-17-13
Eh, I know you are new but still, taking random stuff from other's hacks basically is a bad idea.


Also note giving credit isn't asking for permission on use.
Posted on 04-18-15, 09:13 pm
Micro-Goomba


Karma: -7
Posts: 3/10
Since: 11-30-13
Very often when I create a Hack I rely more on graphics than on levels and their customization. However, because of the Sprite of the Sun, is I would not know what to use. Any suggestion is very welcome.

Anyway, I did not know this fact Thierry, and I would not know how to do.
Posted on 04-19-15, 06:23 am
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 407/473
Since: 07-27-13
For tilesets and all you can PM the persons who made them, they'll mostly agree so you shouldn't have to worry about that.
As for the sun, I don't know what it is meant to be (star coin, perhaps?)
_________________________
STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 04-19-15, 08:13 am
Roy Koopa
The guy who does things.

Karma: 12694
Posts: 1790/2796
Since: 07-01-11
It seems your project is quite far along already. I don't mind you using my Grassy Plains background, they say imitation is the most sincerest form of flattery.

From those screenshots it looks like there's quite a few graphical errors, and a bit of general aesthetic unpleasantness, but I'm sure as you refine your level design and improve over time it'll be a much better hack. Good luck with your open-world project.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-19-15, 09:12 am
Micro-Goomba


Karma: -7
Posts: 4/10
Since: 11-30-13
I must say that I played all your Hack MarioFanatic64 except New Super Mario Advance + Take 2, and I like them a lot. Anyway if you're referring to graphical errors as the Sun Sprite and the Peach's Castle, you're right. Peach's Castle not know how to fix it, but the Sun Sprite is only temporary.
Posted on 04-19-15, 10:15 am
Birdo


Karma: 2754
Posts: 1326/2091
Since: 06-26-11
I like the look of the clear pipes, but I recommend you make transparent versions of the existing pipe graphics, rather than non-transparent images of SM3DW pipes.
Posted on 10-30-15, 05:45 pm
Goomba


Karma: -133
Posts: 11/22
Since: 07-14-15
where is that download link. (i cant use it but it I still want to now).
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