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Jakratzhu |
Posted on 04-25-15, 01:41 am (rev. 1 by Jakratzhu on 05-19-18, 04:54 am)
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Koopa
cyka blyat Karma: 92 Posts: 33/118 Since: 06-10-14 |
_________________________ rush b сука блять |
gridatttack |
Posted on 04-25-15, 03:29 am
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Birdo
Karma: 3304 Posts: 1753/2021 Since: 06-28-11 |
What?
Please try to be more specific. Do you mean the Progress path of the bottom of the screen? BTW, instead of making lots of threads for a single question, me have a thread in which you can ask small questions like this one: http://nsmbhd.net/thread/84-help-question-asking-thread/ _________________________ |
owthe.lat |
Posted on 04-25-15, 04:26 am
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 413/473 Since: 07-27-13 |
Try searching a bit in other people levels too...
Ever heard of the "ZONES" thingy? It allows to trigger things like the tile destroyers. And as far as I remember, there's a Delay setting in the tile destroyer sprite itself (But I might be wrong.) _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Hiccup |
Posted on 04-25-15, 10:24 am (rev. 1 by Hiccup on 04-25-15, 10:25 am)
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Birdo
Karma: 2754 Posts: 1335/2091 Since: 06-26-11 |
There isn't a delay settings as far as I can remember. But you can use "AND" or one of the chainers to add a delay.
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Jakratzhu |
Posted on 04-25-15, 11:55 am
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Koopa
cyka blyat Karma: 92 Posts: 34/118 Since: 06-10-14 |
Lets say when mario passes a certain point, lava rises. Something like that
_________________________ rush b сука блять |
owthe.lat |
Posted on 04-25-15, 12:27 pm (rev. 1 by owthe.lat on 04-25-15, 12:28 pm)
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 414/473 Since: 07-27-13 |
Well that's easy, as I said, use a zone (that you can create just like Areas) to trigger the lava.
...There is also an Event Activator (?) sprite to put, but once again I haven't touched the editor since some time now. Then you just have to set up by how many tiles the lava will rise and its speed in its sprite. _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
Hiccup |
Posted on 04-25-15, 12:56 pm (rev. 1 by Hiccup on 04-25-15, 12:57 pm)
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Birdo
Karma: 2754 Posts: 1336/2091 Since: 06-26-11 |
Use and "IF" sprite that watches a zone for Mario to enter it. Make the IF sprite trigger a flag (for example: flag 1). Set the lava to rise when flag 1 is triggered.
Note: Flags are also called events. |
Jakratzhu |
Posted on 04-25-15, 02:59 pm
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Koopa
cyka blyat Karma: 92 Posts: 37/118 Since: 06-10-14 |
Okay thanks lol. But anyways, how do you make a delay? That parts really complex...
_________________________ rush b сука блять |
skawo |
Posted on 04-25-15, 03:06 pm
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Karma: 19757 Posts: 138/1100 Since: 04-02-13 |
Zone -> If mario in zone -> trigger event 1
AND controller trigger on event 1 -> delay x -> activate event 2 Lava triggers on event 2. |
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