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MeroMero |
Posted on 04-15-15, 07:57 pm (rev. 1 by MeroMero on 04-15-15, 10:22 pm)
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Death by cuteness
Karma: 6564 Posts: 281/598 Since: 05-01-13 |
Rather than C/P my own tutorial again, I'm going to link to this page instead:
http://projectpokemon.org/forums/showthread.php?45888 EDIT: Sorry about the previous video, it didn't held my quality standard, yet uploaded it anyways. This one is much better and doesn't chop half the frames (most notably Extrasensory's animation). /EDIT Fairy-type in action, nothing too fancy: |
owthe.lat |
Posted on 04-17-15, 02:32 pm
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 404/473 Since: 07-27-13 |
Welp it's pretty neat (as you did with SS) but there isn't much in it for the momment.
I think the main problem with this kind of mod is that it would require to create new moves to handle ones like Moonblast. As I'm not really in Pokemon hacking, I have absolutely no idea about if you can even make this. Anyway I wish you luck with this! _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
MeroMero |
Posted on 04-17-15, 03:53 pm
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Death by cuteness
Karma: 6564 Posts: 284/598 Since: 05-01-13 |
Adding new moves is on a whole another level, look at this:
http://projectpokemon.org/forums/showthread.php?43752 See how it is volatile? And even then this is only partial (like the Fairy-type BTW) Well Gen V code is overall a tougher nut to crack than Gen IV, so no surprise here. About new moves, hmmm… how about giving a new life to moves that could be easily forgotten otherwise? Like I did on my SS mod, for example I would turn Extrasensory into a Fairy 90 BP move with 20% chance of flinching instead of 10. Thanks for the encouragements, it really is appreciated |
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