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Posted on 02-02-15, 05:15 am (rev. 8 by ImageBot on 11-21-16, 03:11 am)
Micro-Goomba


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Raresh's Super Mario DS


It is my first Mario hack (no longer with legacy levels) and I contains awesome new levels and every level has a 100 second counter (except the castles).

This is my first hack so only the features that I have learned to use will be used in this hack. No addon tiles, ASM hack, custom music etc. I know that there are tutorials out there to do that stuff, but first time.

Here are the trailers until now:




Here are some screenshots until now...


World 1-1 from the video. First image and last image have backgrounds under development.

Background (to use in your game if you want... Only credit is required)



Posted on 02-02-15, 08:07 am
Roy Koopa
The guy who does things.

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I don't think the original 3D Mario games will translate very well into NSMB gameplay. As you can see from your video- there are a lot of blank empty spaces- and big defining characteristics of Bob-Omb Battlefield (like the Chain Chomp, and the winding mountain) don't have the same effect in NSMB. SM64 is a game about exploration while NSMB is a game that's strictly about platforming- so the level design isn't catered to the gameplay.

If you want to replicate 3D Mario levels in NSMB, I'd go for Super Mario 3D Land/Super Mario 3D World. They're designed to basically play just like NSMB levels anyway- and level design is probably more suited to NSMB.

If you're set on using levels from Mario 64/Sunshine/Galaxy you might want to try make some tilesets based on those games so people notice the visual cues that the environment pays homage to that particular game.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-02-15, 02:38 pm (rev. 2 by  BrokenAce255 on 02-02-15, 04:59 pm)
Red Paragoomba


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Judging by the trailer alone, your level design needs some improvement; everything is way too flat and empty. You need to add more scenery and obstacles.

My main problem with this isn't the level design though, the main issue is the lack of a coherent theme. From what you've said, the hack seems to just be a random hodge-podge of old NSMB assets. All the great hacks on this site tend to have at least something of a unique theme; Clone Tag Team utilizes the unused clone feature, The New Worlds has a NSMB U feel, and even the endless sea of remake hacks specialize in the themes of the games they're based off of.

You need to find your theme, your gimmick, your element, something that will really grab the attention of the players. Nobody wants to play a hack that doesn't have its own identity. I'm sure you can accomplish this, but you'll need to put in the effort.
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New Super Mario Bros. Empire | World 1 demo
Posted on 02-02-15, 05:16 pm
We do what we must because we can

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Posted by BrokenAce255
The New Worlds has a NSMB U feel




But MarioFanatic64 is completeley right. Remaking 3D Mario Games in a 2D Game is probably one of the worst ideas for a hack.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 02-02-15, 07:50 pm
Micro-Goomba


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Since: 01-02-15
Those levels rather than being copies (Or translatons of them), they are levels inspired by the 3D/RPG levels/games.
Posted on 02-03-15, 12:13 am (rev. 1 by  MarioFanatic64 on 02-03-15, 03:41 am)
Giant Red Koopa


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Good job dodging every bit of critiscim you were just given.

As BrokenAce already said, this hack is just ideas from other Mario games put together. No specific theme, just Mario. And that would be alright if done well, but your level design needs a ton of improvements, its flat and boring with obstacles placed rather randomly, not to mention short. To improve, place around some decorations, add blocks in the sky and add pits so the level isnt so plain. But even then, there are no original ideas present in that video, so why should I play this hack rather than something more original like MF64s Endless Earth (A massive open world adventure), BAs Empire (With great level design and amazing original themes) or Ray and Freezes ASMB(Amazing quality all around, with amesome ideas and inovations in NSMB hacking)

Oh, and btw you need 1 world done to post a hack, if you would have read the rules you would know that.

EDIT: The World 1 Rule No Longer applies, remember? - MarioFanatic64
Posted on 02-05-15, 11:00 pm
Pokey
me some orange juice my hand

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Sure, you could maybe find a way to make the 3-D levels good in NSMB, even if as others said it doesn't translate well in 2D. This is actually a good idea, if you throw aside the unoriginality of it.

But I'm sure you could make it fit better. The grass is plain in shape and textures, the chomp on a pole isn't even near the cage, you get on the cage?!...

See, you need to add detail and yet make it more look like the levels you're trying to replicate. Well, if you're going to use SM64 levels, that is. And the level is quite short.

You could also make the textures fit with the game you've used.

And finally, don't forget to add your own little touch in it
Posted on 02-10-15, 06:31 am (rev. 1 by  RareshNistor on 02-12-15, 08:05 am)
Micro-Goomba


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Due to time restrictions, I will probably not do the 3D levels. I'll probably do them in a sequel or something...

Posted on 02-11-15, 10:00 pm
Giant Red Koopa


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Let us see, and being new to the ROM hacking scene is no excuse for terrible design. Design is in any kind of art (Music, painting/drawing, writing)
Posted on 02-11-15, 10:02 pm
この記号は… 解読できないよ…


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You should start praticing by making regular [but as 'cool' as you want] levels. It'd be easier for you, and it would allow you to share you full skills.
Posted on 02-11-15, 11:19 pm
Porcupo
Captivated by Persona 4

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Posted by SaturnYoshi
Let us see, and being new to the ROM hacking scene is no excuse for terrible design. Design is in any kind of art (Music, painting/drawing, writing)

To be honest, I disagree. Nobody can play a piece of music to perfection on the first try, and while it's true that there are people with certain 'gifts' who are just born for things like that and can play it flawlessly after a couple tries, we can't expect that from everyone here. Everybody needs some amount of practice, some just more than others

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Posted on 02-12-15, 02:12 pm (rev. 2 by  Arceus on 02-12-15, 02:14 pm)
We do what we must because we can

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Posted by SaturnYoshi
Let us see, and being new to the ROM hacking scene is no excuse for terrible design. Design is in any kind of art (Music, painting/drawing, writing)


Did you ever see MY first levels? My really first built back in ~2011?
They look just horrible, a shame for everyone who needs good level design.
(Ok, better than newsuperhackboys but that's another thing)

And today it's completely different. If I compare my old levels with the ones I build today there's an increase of 1000-2000%
I think being new IS an excuse for terrible level design. I learned by myself that you can change, you just have to practice and practice and practice.

And a tip for you RareshNistor:
BUILD YOUR OWN LEVELS! You will never be a good level designer if you just copy levels from other Mario Games. Only being creative is the key to success.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 02-12-15, 05:31 pm (rev. 1 by  RareshNistor on 02-12-15, 05:34 pm)
Micro-Goomba


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This is just an initial hack to learn the basics of the editor. And also explore through the sprites and how to use them accordingly.

And also see what I can do with the unused sprites and tilesets...
Posted on 02-12-15, 05:34 pm (rev. 2 by Thierry on 02-12-15, 05:45 pm)
この記号は… 解読できないよ…


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Yeah but it's way more interesting if you make full custom levels for that initial hack. Also, you will probably learn faster, and you learn a little more since you have more parameters and stuff to edit to make your praticing level playable.


EDIT: Aaaaand SMB 1-1 again.
Posted on 02-12-15, 05:44 pm (rev. 1 by  RareshNistor on 02-19-15, 04:44 am)
Micro-Goomba


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Thanks Thierry. I will switch things around. I'll start doing that in the weekend.
Posted on 02-12-15, 09:01 pm
Giant Red Koopa


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Please no remakes

Its been done enough, seriously everyone has played those levels theres no point in trying to bring them back. If people want to play old levels, the can play the games they are from.
Posted on 02-19-15, 05:11 am, deleted by  Arceus: Aha
Posted on 02-19-15, 11:18 am (rev. 1 by ImageBot on 11-21-16, 03:14 am)
この記号は… 解読できないよ…


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Hum.. That BG sure is weird. Let me guess, it's a BG from NSMBU? Well it needs way too much 8x8 tiles to work.
Posted on 02-19-15, 06:04 pm (rev. 2 by ImageBot on 11-21-16, 03:14 am)
Micro-Goomba


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Posts: 11/15
Since: 01-02-15
It's not from NSMBU. It was an icy image that I've made. And I've already noticed that.

I've made both of them for this game, but I found out the 8*8 limited tile and yeah...
Posted on 02-20-15, 03:42 pm
Giant Red Koopa


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dude, those backgrounds in the main post are BARF they look like 8 bit badly made backgrounds not NSMB
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