Pages: 1
Posted on 11-25-14, 01:51 am (rev. 6 by ImageBot on 11-21-16, 03:10 am)
Red Koopa


Karma: 57
Posts: 61/130
Since: 10-17-14
Welcome to New Super Mario Bros Wii 9 Winter Special!


Features:
Brand new levels
World map edits
Texture hacks(Maybe)
New Music
Custom Tilesets

Screenshots:
http://s3.postimg.org/b5agfaqo3/imgcoolkk.png
http://s21.postimg.org/hbiuzrj53/okreaswin.png
Gameplay videos coming soon!

Progress:5%

Forum:http://nsmbw9.x10host.com/(in maintenance)
PS:This forum is NOT a single hack board.


Members:
 MPG(Team leader,Levels,World map textures, testing, ect)
Danster

Want to join? Give me a sample of your work. Tell me the thing(s) you want to do.



This project's goal is to make a nice NSMBW9 winter special mini-hack.


Please be constructive with the feedback you give please.
If this does not meet the criteria, let me know. I will fix it.
Posted on 11-25-14, 09:18 am (rev. 1 by ImageBot on 11-21-16, 03:10 am)


Karma: 3752
Posts: 2077/2112
Since: 06-28-11
Posted by MPG
Welcome to New Super Mario Bros Wii 9 Winter Special!


For all that can't see the image:


 MPG You need to post images using the following syntax:

For little images (unscaled):
[img]LINK[/img]

For big images (that need to be scaled down):
[imgs]LINK[/imgs]

Posted on 11-25-14, 09:23 am
Birdo


Karma: 2754
Posts: 1176/2091
Since: 06-26-11
The logo is certainly nice. I'll need a video to judge the level design though .
Posted on 11-25-14, 11:52 am (rev. 1 by  Arceus on 11-25-14, 11:52 am)
We do what we must because we can

Karma: 5558
Posts: 822/1425
Since: 06-25-13
I agree with Hiccup. A video would be nice. The screenshots don´t look very special.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 11-25-14, 03:12 pm (rev. 1 by  MPG on 11-25-14, 03:31 pm)
Red Koopa


Karma: 57
Posts: 63/130
Since: 10-17-14
Fixed the logo. I know that some people need levels to judge the level design. Gameplay videos coming soon. I said that in the thread, but I underlined it to make it more clear.
Posted on 11-25-14, 03:37 pm (rev. 1 by Thierry on 11-25-14, 03:37 pm)
この記号は… 解読できないよ…


Karma: 6012
Posts: 1255/2723
Since: 01-17-13
Posted by MPG
Members:
Danny utatane(Team leader,Levels,World map textures, testing, ect)
Rsracerp60


Dude, these IDs are only for RVLution.
Posted on 11-25-14, 03:58 pm
Red Koopa


Karma: 57
Posts: 64/130
Since: 10-17-14
Danster didn't tell me what he is doing. Anyways, fixed.
Posted on 11-25-14, 04:25 pm (rev. 1 by Thierry on 04-08-15, 03:16 pm)
この記号は… 解読できないよ…


Karma: 6012
Posts: 1257/2723
Since: 01-17-13
Posted by MPG
Members:
 MPG(Team leader,Levels,World map textures, testing, ect)
Danster



Hmmm quote this and put it in your post?:
Members:
 MPG (Team leader,Levels,World map textures, testing, ect)
Danster


EDIT: Okay sorry noone give a shit
Posted on 03-27-15, 11:17 am (rev. 1 by Gamer Boy on 03-27-15, 03:30 pm)


Karma: 47
Posts: 17/39
Since: 02-24-15
2 things

1) The red coins in the first screenshot look too spread out... or it could just be me, I dunno.

2) You don't need so many blocks under your zone border, I don't think. Most levels need one block under the zone and that's good. Except, I'm working on World 2-1 and that requires four under the zone so the screen doesn't scroll weirdly when near the bottom. But the requirement is usually one. Just trying to help you cut the fat and save time!
_________________________
My NSMBW project: http://nsmbhd.net/thread/2947-new-super-mario-bros-wii-riimixed/
Posted on 03-27-15, 05:31 pm
a

Karma: 1579
Posts: 1103/1290
Since: 02-12-13
It's not only one, you need some more than that for multiplayer AND issues with falling into a pit and getting under the level etc. etc..
Posted on 04-08-15, 11:07 am


Karma: 47
Posts: 18/39
Since: 02-24-15
Oh... that info will be useful for my own hack! Thanks.
_________________________
My NSMBW project: http://nsmbhd.net/thread/2947-new-super-mario-bros-wii-riimixed/
Pages: 1