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Hiccup |
Posted on 10-31-14, 03:37 pm (rev. 3 by Hiccup on 10-31-14, 04:31 pm)
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Birdo
Karma: 2754 Posts: 1130/2091 Since: 06-26-11 |
These are the different 'area overflow' tricks that exist.
What I want to know is, which are really bugs and have I missed any 'overflow tricks'? |
MarioFanatic64 |
Posted on 10-31-14, 11:16 pm (rev. 1 by MarioFanatic64 on 10-31-14, 11:17 pm)
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Roy Koopa
The guy who does things. Karma: 12704 Posts: 1596/2796 Since: 07-01-11 |
I believe the connected pipe bug also allows you to travel back to a previous area in the World you're located, whereas the classic bug will can only place you in a following area. I would argue that the second and third tricks are by definition a bug, but the first one seems to be intended by the developers. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Hiccup |
Posted on 11-01-14, 09:44 am
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Birdo
Karma: 2754 Posts: 1131/2091 Since: 06-26-11 |
I think I agree with that.
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MeroMero |
Posted on 11-01-14, 10:45 am
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Death by cuteness
Karma: 6574 Posts: 139/598 Since: 05-01-13 |
Ditto.
Except I would disagree that the third one is a glitch though, devs definitely coded this feature on their own free will but went unused in the RTM version. This becomes evident when you realize that the destination world byte (byte 12 for each entrance) serves absolutely no purpose but to enable the player to load areas from any world. |
Hiccup |
Posted on 11-01-14, 11:22 am
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Birdo
Karma: 2754 Posts: 1132/2091 Since: 06-26-11 |
Unless I'm missing something here, isn't it used for the connected pipe?
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MeroMero |
Posted on 11-01-14, 12:11 pm
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Death by cuteness
Karma: 6574 Posts: 140/598 Since: 05-01-13 |
Block 6 from level 7-A area 2:
Bytes 1-2 (dark blue): X position Bytes 3-4 (blue): Y position Bytes 5-6 (green): Camera X Bytes 7-8 (dark green): Camera Y Byte 9 (red): Entrance ID Byte 10 (yellow): Destination Area Byte 11 (orange): Connected Pipe ID / Destination Level Byte 12 (pink): Destination World Byte 13 (brown): Destination Entrance Byte 15 (black): Entrance type Byte 16 (purple): bit 0: Bottom screen bit 3: Connected pipe bit 4: Fading screen transition bit 7: Exit only Byte 19 (grey): View TL;DR byte 12 is not used at all. |
Hiccup |
Posted on 11-01-14, 04:35 pm
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Birdo
Karma: 2754 Posts: 1134/2091 Since: 06-26-11 |
So your talking about a 4th thing which is a 'non-glitch' like the first one on my list?
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MeroMero |
Posted on 11-01-14, 05:12 pm
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Death by cuteness
Karma: 6574 Posts: 141/598 Since: 05-01-13 |
More like the third one, in fact for all intents and purposes this is (the complete form of) the 3rd trick, not a new 4th one
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Hiccup |
Posted on 11-01-14, 05:58 pm
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Birdo
Karma: 2754 Posts: 1135/2091 Since: 06-26-11 |
oh, okay.
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