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Posted on 07-12-14, 09:30 pm (rev. 1 by ImageBot on 11-21-16, 03:01 am)
Doesn't actually do anything.

Karma: 3022
Posts: 407/653
Since: 10-22-12
Working on a castle level and went to test it. Surprisingly, I can't scroll past the first screen of the level, despite appearing in the editor like I should be able to pass through.



The view covers the entire level so far, and there are objects in each 16x16 block (so the camera should scroll through there). I have moved the entire view and it's contents around the map several times, but the problem still persists.


(also the top background is corrupt; if someone could help with that, that would be nice as well)
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Posted on 07-12-14, 09:32 pm


Karma: 1733
Posts: 176/657
Since: 05-14-14
Maybe there's a tile that forbids the camera from entering in there on accident?
As for the top background, I think it's because of the tileset or something. I don't really know how to word it though.
Posted on 07-12-14, 09:33 pm
Doesn't actually do anything.

Karma: 3022
Posts: 408/653
Since: 10-22-12
Posted by Tierage
Maybe there's a tile that forbids the camera from entering in there on accident?


Forgot to mention, sorry. I've already checked for that. There are no blocks that should not be there.
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Posted on 07-12-14, 09:34 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 4049/4457
Since: 06-08-11
There are some special objects in Tileset 0 that make a camera not enter a 16x16 block even if it has objects. See More oddities with those 16x16 blocks. Make sure you have none of these

Make sure you have no scroll control sprites either, or other sprites that could affect. I see the boss wall tiles at the left, is this a boss room? Boss sprites mess with the camera a lot...
Posted on 07-12-14, 09:53 pm (rev. 1 by  TRS on 07-12-14, 10:08 pm)
Doesn't actually do anything.

Karma: 3022
Posts: 409/653
Since: 10-22-12
Posted by TRS
Posted by Tierage
Maybe there's a tile that forbids the camera from entering in there on accident?

Forgot to mention, sorry. I've already checked for that. There are no blocks that should not be there.


Wait, no. I'm dumb.

I was accidentally using object 1 (which stops scrolling) in the second screen instead of object 0 (blank tile).

Problem is solved. Thanks all.

(why did I get a +1 for this)
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