Pages: 1
Posted on 08-30-11, 07:44 am
Buster Beetle


Karma: 379
Posts: 210/464
Since: 06-29-11
Piranha, can you add a sprite image for the hanging ? block. It is tough to place right now since it is the default blue sprite numbered block.
Posted on 08-30-11, 02:20 pm
Fuzzy
Full mod

Karma: 1183
Posts: 152/785
Since: 06-28-11
Yea, I can add that. There's also a couple of other ones I need to get images for.
Posted on 08-30-11, 03:47 pm
Banned for being a complete idiot.

Karma: 529
Posts: 294/987
Since: 07-09-11
Hey Piranhaplant, how do you make sprites change icons depending on the nibble values? I want to add the icons for the Koopas in their shells.
Posted on 08-30-11, 03:49 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 770/4457
Since: 06-08-11
You have to code it.

See NSMBSprite.cs, function render().
Posted on 08-30-11, 04:02 pm
Fuzzy
Full mod

Karma: 1183
Posts: 153/785
Since: 06-28-11
Posted by ELMario
I want to add the icons for the Koopas in their shells.

I was going to add those too, while I was at it.
Posted on 08-30-11, 09:52 pm
Banned for being a complete idiot.

Karma: 529
Posts: 300/987
Since: 07-09-11
r248 now has koopa icons.
Posted on 08-31-11, 04:14 pm
Fuzzy
Full mod

Karma: 1183
Posts: 159/785
Since: 06-28-11
Added in r249. I also added the moving mushroom.
Posted on 08-31-11, 04:46 pm
Banned for being a complete idiot.

Karma: 529
Posts: 306/987
Since: 07-09-11
Wait, the images were there the whole time, but the code wasn't there for it?
Posted on 08-31-11, 04:48 pm
Fuzzy
Full mod

Karma: 1183
Posts: 161/785
Since: 06-28-11
The moving mushroom uses the same images as the tilting mushroom, and the hanging ? block uses the same ? block image used by hanging bouncing ? block and probably some others. So, yes.
Pages: 1