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| luckwii |
Posted on 08-30-11, 07:44 am
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Buster BeetleKarma: 379 Posts: 210/464 Since: 06-29-11 |
Piranha, can you add a sprite image for the hanging ? block. It is tough to place right now since it is the default blue sprite numbered block.
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Posted on 08-30-11, 02:20 pm
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FuzzyFull mod Karma: 1183 Posts: 152/785 Since: 06-28-11 |
Yea, I can add that. There's also a couple of other ones I need to get images for.
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| LeWario |
Posted on 08-30-11, 03:47 pm
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Banned for being a complete idiot.
Karma: 549 Posts: 294/987 Since: 07-09-11 |
Hey Piranhaplant, how do you make sprites change icons depending on the nibble values? I want to add the icons for the Koopas in their shells.
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Posted on 08-30-11, 03:49 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 770/4459 Since: 06-08-11 |
You have to code it.
See NSMBSprite.cs, function render(). |
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Posted on 08-30-11, 04:02 pm
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FuzzyFull mod Karma: 1183 Posts: 153/785 Since: 06-28-11 |
Posted by ELMario I want to add the icons for the Koopas in their shells. I was going to add those too, while I was at it. |
| LeWario |
Posted on 08-30-11, 09:52 pm
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Banned for being a complete idiot.
Karma: 549 Posts: 300/987 Since: 07-09-11 |
r248 now has koopa icons.
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Posted on 08-31-11, 04:14 pm
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FuzzyFull mod Karma: 1183 Posts: 159/785 Since: 06-28-11 |
Added in r249. I also added the moving mushroom.
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| LeWario |
Posted on 08-31-11, 04:46 pm
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Banned for being a complete idiot.
Karma: 549 Posts: 306/987 Since: 07-09-11 |
Wait, the images were there the whole time, but the code wasn't there for it?
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Posted on 08-31-11, 04:48 pm
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FuzzyFull mod Karma: 1183 Posts: 161/785 Since: 06-28-11 |
The moving mushroom uses the same images as the tilting mushroom, and the hanging ? block uses the same ? block image used by hanging bouncing ? block and probably some others. So, yes.
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Super Mario