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Posted on 12-24-12, 12:48 pm (rev. 1 by
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 726/950 Since: 11-13-11 |
When I attempt to import title logo and then save, the editor shows this message:
Trying to resize an InlineFile In next attempt, I try export unedited title logo from clean rom and re-import. It works fine, but as soon as I hit save, this error occurs.
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Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 12-24-12, 03:27 pm
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KoopaKarma: 172 Posts: 58/106 Since: 10-20-12 |
I got this error with my own hack. I had to go use an earlier build for it to work.
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Posted on 01-20-13, 12:39 pm
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 745/950 Since: 11-13-11 |
Excuse me please, I would like to know whether this issue is solved or not. Since it still happens in latest build! (r365)
_________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 01-20-13, 04:59 pm
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FuzzyFull mod Karma: 1183 Posts: 628/785 Since: 06-28-11 |
Well, if it's not fixed in the latest build, then it's not fixed. I tried to reproduce it, but I couldn't. What file is the "title logo?" |
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Posted on 01-24-13, 04:52 pm (rev. 2 by
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Pokeyme some orange juice my hand Karma: 674 Posts: 122/699 Since: 09-24-12 |
Ncg: UI_O_menu_title_logo_o_u_ncg.bin Ncl: d_2d_UI_O_menu_title_logo_o_u_ncl.bin Oh, and this happen to me too. Though, it has never happened before... And it's not the first time I import a png file over the title logo. EDIT: Oh, I know now why the import all bitmaps with all palettes button was marked "broken"! EDIT 2: Me too, I had to use an earlier editor version for it to work. |
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Posted on 05-02-14, 05:27 am
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 798/950 Since: 11-13-11 |
I know I have posted in a two years old thread, but what I'm posting is still related to the issue talking here.
I have got that error again though, I have used NSMBe version 377. ![]() Trying to resize an InlineFile. I have imported this one: I have no idea about how to fix this aside from using some early builds... To reproduce the error report you can try export the bitmap with all palettes and re-import it and save. Thank you! I hope I don't break the rule! _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 05-03-14, 05:01 pm
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FuzzyFull mod Karma: 1183 Posts: 748/785 Since: 06-28-11 |
Fixed. When importing an image, NSMBe would always generate a new palette with 256 colors even when the palette didn't have that much space.
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Posted on 05-04-14, 02:41 am
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 801/950 Since: 11-13-11 |
Posted by Piranhaplant Fixed. When importing an image, NSMBe would always generate a new palette with 256 colors even when the palette didn't have that much space. Thank you, so that's why! ![]() I can download the newest version here right? _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 05-04-14, 09:59 am
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Fire SnakeEugene Karma: 3825 Posts: 320/1163 Since: 11-29-11 |
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Posted on 05-04-14, 11:12 am
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 804/950 Since: 11-13-11 |
I have downloaded and test it, but it pretty like the same b377 I have used. Why that the error is still occured?
I wonder if it is the "newer" b377 or not. In version list page, it shows that b377 was built on Mar 31 2014, 02:32 PM. Is that only meant for the early build of b377? Sorry, I have missed a lot. I hope I ain't disturbing too much. Thank you! _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 05-04-14, 11:45 am (rev. 1 by
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Fire SnakeEugene Karma: 3825 Posts: 321/1163 Since: 11-29-11 |
I think it will be fixed in build 378.
But that build isn't here yet.
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Posted on 05-04-14, 03:06 pm
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FuzzyFull mod Karma: 1183 Posts: 749/785 Since: 06-28-11 |
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Posted on 05-04-14, 11:41 pm (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 4020/4459 Since: 06-08-11 |
Build 378 now out!
Sorry And thanks a lot for fixing the bugs!
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