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LakituGames |
Posted on 03-30-14, 06:56 pm
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Goomba
Karma: 120 Posts: 1/31 Since: 03-27-14 |
While working with the graphics editor in build 376 I noticed this bothersome feature:
Any white pixels from imported bitmaps turn transparent. Now, I'm not sure if this is intended behavior, but if it is, it makes graphics editing extremely frustrating because I have to use the builtin "brush" and "bucket" tools to re-add every single white pixel that was in the original file each time I want to import it (this happens regardless of whether i recreate the palette.) Not only is this annoying, it's also completely unnecessary. I can add transparent pixels just fine using an external program or even with the builtin tools. screenshot (bonus points for using uploader? ): http://nsmbhd.net/get.php?id=2926 To help illustrate my problem, I have written a song about it: TLDR (summary) pls make the import bitmap buttons stop removing white pixels. i need them. Thanks, --lakitu64 PS: I'm not this guy, I just happen to have the same name. |
Arceus |
Posted on 03-30-14, 07:21 pm (rev. 1 by Arceus on 03-30-14, 07:22 pm)
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We do what we must because we can
Karma: 5558 Posts: 560/1425 Since: 06-25-13 |
Maybe I´m wrong but this thread does already exist: http://nsmbhd.net/thread/2296-color-removed-when-importing-bitmap/
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Piranhaplant |
Posted on 03-30-14, 07:50 pm
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Fuzzy
Full mod Karma: 1183 Posts: 742/785 Since: 06-28-11 |
I guess the transparent color in the palette was actually a transparent white, so the importer thought that transparent was the best match for white. Fixed by ignoring the transparent color when matching colors.
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Dirbaio |
Posted on 03-30-14, 11:42 pm (rev. 1 by Dirbaio on 03-30-14, 11:43 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 4003/4457 Since: 06-08-11 |
Oooooh, so THATS why white was getting transparent. A bug in the editor, yep. Thanks a lot, Piranhaplant!
Maybe we should publish a new build for this? It's a rather important bug, and they were complaining about it in the other thread |
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