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Polar Hacker |
Posted on 12-16-13, 09:28 pm
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Snifit
Karma: 16 Posts: 101/286 Since: 08-05-13 |
Is there a way (or a ASM code) so I can have all the sprite sets in one level? I want to have a fire sprite and a jumping cheep-cheep in the same level.
Thanks! |
MarioFanatic64 |
Posted on 12-17-13, 12:32 am
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Roy Koopa
The guy who does things. Karma: 12684 Posts: 1193/2796 Since: 07-01-11 |
Short answer: No. Long answer: Everything is possible with ASM hacks. Though if you ask me, there's probably a reason those sprites can't be together in a level. Especially water sprites and fire sprites in the same level. For example, if you put Lava and Water in the same area, touching water will kill you instantly. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
RicBent |
Posted on 12-17-13, 03:25 pm (rev. 1 by RicBent on 12-17-13, 03:35 pm)
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Mariomaster
Karma: 8528 Posts: 378/1681 Since: 06-09-12 |
Polar Hacker |
Posted on 12-17-13, 05:36 pm
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Snifit
Karma: 16 Posts: 102/286 Since: 08-05-13 |
Okay, Thanks! (I can kinda get around it by using spike balls)
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Dirbaio |
Posted on 12-20-13, 05:31 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 3918/4456 Since: 06-08-11 |
Yes, the main reason Nintendo made the Sprite sets is RAM. Wii and newer marios don't have Sprite sets.
So yeah, nope. |
Polar Hacker |
Posted on 12-20-13, 05:34 pm
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Snifit
Karma: 16 Posts: 106/286 Since: 08-05-13 |
Too bad the DS didn't have more RAM.
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Hiccup |
Posted on 12-22-13, 03:26 pm
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Birdo
Karma: 2754 Posts: 799/2091 Since: 06-26-11 |
Unless it dynamicly cycled though the different sprites, it's not possible.
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Polar Hacker |
Posted on 12-22-13, 08:45 pm
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Snifit
Karma: 16 Posts: 129/286 Since: 08-05-13 |
How do you do that?
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Hiccup |
Posted on 01-01-14, 12:27 pm
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Birdo
Karma: 2754 Posts: 802/2091 Since: 06-26-11 |
By using a magical beta sprite.
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