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Posted on 12-16-13, 09:28 pm
Snifit


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Is there a way (or a ASM code) so I can have all the sprite sets in one level? I want to have a fire sprite and a jumping cheep-cheep in the same level.

Thanks!
Posted on 12-17-13, 12:32 am
Roy Koopa
The guy who does things.

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Short answer: No.

Long answer: Everything is possible with ASM hacks.

Though if you ask me, there's probably a reason those sprites can't be together in a level. Especially water sprites and fire sprites in the same level.

For example, if you put Lava and Water in the same area, touching water will kill you instantly.
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Posted on 12-17-13, 03:25 pm (rev. 1 by RicBent on 12-17-13, 03:35 pm)
Mariomaster

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Also I don't think that the RAM of the DS is big enough to store all sprites at once.
So even with ASM you would have no chance.

Thats basicly why there are spritesets.
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Posted on 12-17-13, 05:36 pm
Snifit


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Okay, Thanks! (I can kinda get around it by using spike balls)
Posted on 12-20-13, 05:31 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Yes, the main reason Nintendo made the Sprite sets is RAM. Wii and newer marios don't have Sprite sets.

So yeah, nope.
Posted on 12-20-13, 05:34 pm
Snifit


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Too bad the DS didn't have more RAM.
Posted on 12-22-13, 03:26 pm
Birdo


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Unless it dynamicly cycled though the different sprites, it's not possible.
Posted on 12-22-13, 08:45 pm
Snifit


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How do you do that?
Posted on 01-01-14, 12:27 pm
Birdo


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By using a magical beta sprite.

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