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Posted on 05-24-13, 06:02 pm (rev. 2 by  KingYoshi on 12-11-13, 06:01 am)
Fire Brother
Eugene

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Could it be a good idea if you can see where you come when you get fired to the pipe cannon?
Something of dotted lines, or something.
Just as you have a sign by the moving platforms.
Then you can keep in mind, if you want Mario/Luigi get to a specific place.
Perhaps there are two signs/symbols. One for normal Mario, and one for Mini Mario.

(Sorry if this is unclear English, but this message is hard to translate )

@  KingYoshi
Posted on 05-24-13, 09:46 pm
Super Mario
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Oh, this would be very nice.
Maybe it should only display if the sprite is selected.

It will be tricky to get the trajectory shape right though...
Posted on 06-07-13, 01:10 pm (rev. 1 by ImageBot on 11-21-16, 02:35 am)
Fire Brother
Eugene

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I've maked a screenshot


The sizes are obviously incorrect
Posted on 06-08-13, 03:04 pm (rev. 1 by ImageBot on 11-21-16, 02:35 am)
☭ coffee and cream


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I made some experiments with the angle set to far right, and got something like this:



This is for normal Mario, but the factor for Mini Mario must be 2x or something simple.

Since the trajectory is a simple parabola, I guess our math genius  Dirbaio can calculate us some nice function
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Posted on 06-08-13, 03:09 pm
Fire Brother
Eugene

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Well done
Posted on 06-08-13, 03:25 pm (rev. 1 by RicBent on 06-08-13, 03:26 pm)
Mariomaster

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We could fill the area with coins and check, wich were collected to rebuild the path.
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Posted on 06-09-13, 04:15 pm
Red Koopa


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Hey,I have checked out the very far right function and...

In normal you land after flying at the 157th Block
and you slide until the 164th Block.

With Mini Mushroom you land after flying at the 268th Block
and you slide until the 275th Block.



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I'm out of Hacking. Of ALL HACKING...
I don't know how long, but there are so many reasons why I have no time to be here for a (long) while or to hack some game
sry guys...
Posted on 06-09-13, 07:56 pm


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We can get the function using Microsoft Excel.
Just add a diagram and put some X and Y values in it. Then you can click "Add deviding lines" and set the kind of function (linear, exponential, potency, polynominal, ...). A function like f(x)=x²+9 or something like that will be generated.
Posted on 06-09-13, 08:15 pm
Super Mario
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I guess it'll be easier if we make an ASM hack that writes out Mario's position each frame and use that
Posted on 06-09-13, 08:18 pm


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Yeah. Lets get some X and Y values of Mario and then use excel or a similar method. (It is always awesome to know the function, it makes things much easier)
Posted on 06-09-13, 09:18 pm
Super Mario
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I'm not sure if it'll have a beautiful function or whatever.

For example, the physics emulate air friction. Or a max-speed, whatever you want to call it. I mean, if you fall, you get to a "maximum falling speed" instead of constantly accelerating downwards. So at that point the falling curve is no longer a parabola :|
Posted on 06-09-13, 09:31 pm
☭ coffee and cream


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However when you get shot out of a pipe cannon, Mario's speed seems rather constant...
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Posted on 06-09-13, 09:33 pm
Mole
Normal user

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iirc when I played NSMBDS his speed stayed the same, but it varies depending on what angle he shoots out of.
Posted on 08-29-13, 09:31 am (rev. 6 by  KingYoshi on 01-10-14, 08:35 pm)
Fire Brother
Eugene

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I just realized something ...
The place where you end up, depends also on where the walls are ...?
And also how high the ground is anywhere?


EDIT:
Yes! I calculated how far you get when Mini Mario if you get fired from a Pipe Cannon with option Far right.
Between the pipe and the place where Mini Mario will stand are 99 blocks.
So Mini Mario gets 100 blocks ahead.

Between the pipe and the place where Normal Mario comes with the option Far right is 31 blocks.
So Normal Mario gets 32 blocks ahead.
Posted on 12-11-13, 11:15 pm
Super Mario
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But knowing that Mario gets X blocks right in a horizontal ground is useless. We need the coordinates of the whole trajectory to be able to draw something.
Posted on 12-15-13, 02:53 pm (rev. 3 by  Hiccup on 12-15-13, 02:54 pm)
Birdo


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Is it possible to create a lua script for desmume to track mario's movement?

By that I mean:
will somebody with skill do it?
Posted on 06-11-15, 06:57 pm
Fire Brother
Eugene

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Sorry for the bump.

But I was wondering if there's someone planning to, or wants to (with Microsoft Excel or an ASM hack or something like that) check Mario's movement, so that we can continue with this. Then we'll eventually be able to set that you can see Mario's movement, when selected a Pipe Cannon in NSMBe. Because I (still) think this could be a really useful idea. (and I don't think I'm the only one who thinks that.)
Posted on 06-11-15, 09:54 pm
Mariomaster

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This ASM-Hack should print the coordinates of Mario onto the console of DeSmuME.
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