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Benjamin |
Posted on 06-29-11, 10:24 pm
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Paragoomba
Karma: -47 Posts: 5/75 Since: 06-29-11 |
How do i get 40/183 (Lakitu sprites) to work? I don't know how.
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Dirbaio |
Posted on 06-29-11, 10:37 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 66/4457 Since: 06-08-11 |
First you'll have to enable the correct sprite sets in the level settings so that the sprites are not shown in red.
For sprite 40, just place the sprite in the level. If you want Lakitu to respawn like in the original levels, use sprite 183 instead. - Place the sprite in the level. - Create a zone (green box) where you want the Lakitu to spawn. - Give it a zone ID like 01 in the left panel. - Set the sprite data to point to the Zone ID: See the sprite DB? It says that the Zone ID is on nybbles 8-9 (1 nybble = 1 hex digit). So set the nybbles to 01: 00 00 00 00 01 00 00 00 00 00 01 00 And you're good to go. (Note: If you're using 5.1 instead of 5.2 beta, you'll have to enter 00 00 00 01 00 00 instead since the sprite data has changed. Don't worry about it, it's a temporary thing until I add support for the Sprite DB) |
Benjamin |
Posted on 06-29-11, 10:40 pm
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Paragoomba
Karma: -47 Posts: 6/75 Since: 06-29-11 |
No. I mean the game freezes when I place them.
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Dirbaio |
Posted on 06-29-11, 10:44 pm (rev. 1)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 68/4457 Since: 06-08-11 |
Oh, I know why.
You have to add also the sprite set for spinies. Silly me EDIT: I think it's the sprite set named for the bullet bills. |
Benjamin |
Posted on 06-29-11, 10:46 pm
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Paragoomba
Karma: -47 Posts: 7/75 Since: 06-29-11 |
Thanks! I'll add that to the Sprite DB.
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Dirbaio |
Posted on 06-29-11, 10:49 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 71/4457 Since: 06-08-11 |
Oh, that's a great idea
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luckwii |
Posted on 06-30-11, 01:18 pm
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Buster Beetle
Karma: 379 Posts: 9/464 Since: 06-29-11 |
This may be the answer to my question...why my Lakitu warps me to another world. I will try and add the spinies sprite set. Maybe it has just been a sprite crash of sorts.
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