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Posted on 08-31-13, 08:21 pm (rev. 1 by
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ParatroopaKarma: 427 Posts: 34/147 Since: 07-03-13 |
i want that these stone blocks explode after kill all goombas, i used the sprite 168 and a zone but i failed here are the printscreens
edit: yes i read the tutorial. _________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
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Posted on 08-31-13, 08:22 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 3704/4459 Since: 06-08-11 |
You have to set Mario Zone ID to 1 in Sprite 168.
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Posted on 08-31-13, 08:25 pm
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We do what we must because we can
Karma: 5617 Posts: 166/1431 Since: 06-25-13 |
Umm no. Thats right so. "Mario status: touching ground in zone" is wrong set it to "in zone"
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 08-31-13, 08:26 pm (rev. 4 by
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ParatroopaKarma: 427 Posts: 35/147 Since: 07-03-13 |
Dirbaio - did not work.
Arceus - did not work too. the level, if someone can download, please do this > http://nsmbhd.net/get.php?id=1760 _________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
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Posted on 08-31-13, 08:30 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 3705/4459 Since: 06-08-11 |
Umm lol. Sorry, then I have no idea
![]() Maybe height in the tile destroy sprite should be 1? :| |
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Posted on 08-31-13, 08:38 pm
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We do what we must because we can
Karma: 5617 Posts: 167/1431 Since: 06-25-13 |
Did you set "Marios zone" back to 255? If not do it and try again. When it doesnt work then I´ve got no idea
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 08-31-13, 08:40 pm
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ParatroopaKarma: 427 Posts: 36/147 Since: 07-03-13 |
man it doesnt work, download the level and try yourself please.
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
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Posted on 08-31-13, 08:44 pm
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We do what we must because we can
Karma: 5617 Posts: 168/1431 Since: 06-25-13 |
then upload it. I cant download when you dont upload
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 08-31-13, 09:02 pm
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ParatroopaKarma: 427 Posts: 37/147 Since: 07-03-13 |
the 4° post have the link
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
| Wesley |
Posted on 08-31-13, 09:07 pm (rev. 4 by Wesley on 08-31-13, 09:28 pm)
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Inactive, don't bother
Karma: 1285 Posts: 129/377 Since: 10-07-12 |
Set the Raw sprite data of sprite 168 to 00 02 01 01 00 00 This its how it wil looks like target ID 2 Switch mode: activates Triggering ID 0 Usage Mode activate or deactivate (first option) Mario Powerup Any mario Mario Status In zone Enemy Zone ID 1 Mario Zone ID 1 Raw Sprite Data: 00 02 01 01 00 00 Sprite Type: 168 New Super Holiday Bros - Mario Kart GTA San Andreas |
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Posted on 08-31-13, 09:16 pm (rev. 1 by
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We do what we must because we can
Karma: 5617 Posts: 170/1431 Since: 06-25-13 |
I´ve downloaded and the level and tested so much things but... it doesnt work
I´ve got no idea anymore...
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
| Wesley |
Posted on 08-31-13, 09:26 pm (rev. 1 by Wesley on 08-31-13, 09:31 pm)
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Inactive, don't bother
Karma: 1285 Posts: 130/377 Since: 10-07-12 |
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Posted on 08-31-13, 09:51 pm
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Death by cuteness
Karma: 6649 Posts: 26/598 Since: 05-01-13 |
I know what happened :
Your zone is actually taking into account the yellow arrow, which the sprite 168 considers an enemy ! To rectify that mistake just shorten the zone by 16 pixels like this : |
| Wesley |
Posted on 08-31-13, 10:04 pm
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Inactive, don't bother
Karma: 1285 Posts: 131/377 Since: 10-07-12 |
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Posted on 09-01-13, 11:53 am
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ParatroopaKarma: 427 Posts: 38/147 Since: 07-03-13 |
it work thank you!
Posted by FSPlayer I know what happened : Your zone is actually taking into account the yellow arrow, which the sprite 168 considers an enemy ! To rectify that mistake just shorten the zone by 16 pixels like this : _________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
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Posted on 09-11-13, 06:21 pm
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a
Karma: 1589 Posts: 136/1290 Since: 02-12-13 |
Oh! So it IS possible to make it so when all enemies are stomped activator activates! I also give a thanks
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Paratroopa
Super Mario
