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Posted on 08-06-13, 06:11 am


Karma: 8
Posts: 4/10
Since: 08-05-13
1) I've noticed that when I click-paste objects, it doesn't save the settings of the original object. For instance, if I select a 2x3 land object and paste a copy of it elsewhere, the copy will always be 1x1. It would be useful to be able to paste an exact copy, with all the settings saved. (In fact, that goes for sprites as well.) Perhaps holding down Shift while clicking could do this, in case some people prefer ths current functionality?
2) On a similar note, if you select multiple objects and try to click-paste them, it will paste only one. It would be nice to be able to paste multiple objects at a time in this way.
3) How feasible would it be to change the default size for some objects? I know all of them can be expanded to any dimensions, but some values will obviously never be used. For instance, if I place a pipe, it starts out as a 1x1 half-pipe that must be expanded in both directions. Why not just make it start out 2 tiles wide or tall? Similarly, if I place a bush in a level, there's never any reason not to use the entire bush (or multiple bushes adjacent to one another), so wouldn't it be better to just have the bush be a whole bush as soon as it is placed in the level rather than a piece of one?

I think I had one other thing in mind as well, but I forgot...
Posted on 08-06-13, 07:42 am
Knifed by Sakuya

Karma: 428
Posts: 25/289
Since: 07-03-13

Hmm. I like these suggestions.
Sometimes i get lazy and i want to quickly make pipes instantly instead of widening it.
Mini pipes are the most annoying ones as they don't stretch with the pipe line.
I seriously want to do 1) because i'm lazy
I'm making a level with TONS of jumping cheep cheeps and it takes me a while to
edit them.
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Posted on 08-06-13, 01:15 pm
Fuzzy
Full mod

Karma: 1183
Posts: 673/785
Since: 06-28-11
First of all, right clicking is not used to copy-paste things, it is used to create new objects. If you hold ctrl and drag an object, it will be cloned. This works for multiple objects too, which covers 1 and 2 of your suggestions.

Number 3 has been suggested before (here, I think this is the same thing). I might be a good idea, but I'm not sure how easy it would be to do.
Posted on 08-06-13, 01:44 pm
Roy Koopa


Karma: 4011
Posts: 2516/2722
Since: 06-26-11
@ 3): As long as we can make it smaller again, I think this might be a good idea. Why smaller? Because it's often needed for "Advanced" level design
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Posted on 08-06-13, 03:06 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 3599/4457
Since: 06-08-11
It could use the size of the object in the object picker as a "Default" size.
(The size in the object picker is calculated from the rows and columns in the object data).

Right-clicking could be made to place the object in the default size, and right-dragging could allow you to resize it how you want.

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