Pages: 1
Posted on 08-06-11, 05:45 pm
Banned for being a complete idiot.

Karma: 529
Posts: 157/987
Since: 07-09-11
Hey guys,

Does anyone notice the difference between the behaviors of sprite 175? They all seem the same to me.
Posted on 08-06-11, 05:51 pm
Roy Koopa


Karma: 4011
Posts: 308/2722
Since: 06-26-11
No, one sprite data let the bricks bonucing, one stay still and one is for stay still and moving down if you go onto them
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-06-11, 05:57 pm
Banned for being a complete idiot.

Karma: 529
Posts: 160/987
Since: 07-09-11
That's not the case for me.

They all do the same thing. They just bounce and make Mario jump only. Maybe the ROM region makes a difference?
Posted on 08-06-11, 06:02 pm
Roy Koopa


Karma: 4011
Posts: 311/2722
Since: 06-26-11
No, normally not
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-06-11, 07:14 pm
Birdo


Karma: 3304
Posts: 101/2021
Since: 06-28-11
Posted by ELMario
That's not the case for me.

They all do the same thing. They just bounce and make Mario jump only. Maybe the ROM region makes a difference?


Maybe the editor is incorrect since is putting the data in the incorrect place?

_________________________

Posted on 08-06-11, 07:44 pm
Banned for being a complete idiot.

Karma: 529
Posts: 163/987
Since: 07-09-11
Posted by gridatttack
Posted by ELMario
That's not the case for me.

They all do the same thing. They just bounce and make Mario jump only. Maybe the ROM region makes a difference?


Maybe the editor is incorrect since is putting the data in the incorrect place?


Good point. Human error with the Sprite data maybe?
Posted on 08-06-11, 08:22 pm
Birdo


Karma: 3304
Posts: 102/2021
Since: 06-28-11
Posted by ELMario
Posted by gridatttack
Posted by ELMario
That's not the case for me.

They all do the same thing. They just bounce and make Mario jump only. Maybe the ROM region makes a difference?


Maybe the editor is incorrect since is putting the data in the incorrect place?


Good point. Human error with the Sprite data maybe?


I know that the data is 00 00 00 00 00 X0, however I don't know which nibble is X.

_________________________

Posted on 08-12-11, 05:32 am
Banned for being a complete idiot.

Karma: 529
Posts: 197/987
Since: 07-09-11
gridattack, I'm sorry to say you're incorrect.

I modified the Sprite DB already. It's actually byte 3, nibble 1.

It works for me now!
Pages: 1