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Posted on 07-17-13, 10:58 am (rev. 1 by  Arceus on 07-17-13, 11:12 am)
We do what we must because we can

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Hey,

I´ve built a castle with a custom tileset by me. Of course it uses a boss door but the normal one from the normal castle tileset. So I placed the door but when I get in the door, Mario only walks in the door without opening it. Does the tileset or the mummy-pokey battle background causes this bug? And how can I fix it?


another question:

How can I make the empty coin block of the red flying ?-block blue in a tower or castle?
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Posted on 07-17-13, 11:17 am
Red Cheep-cheep
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You have to set the tile behaviors from the tiles in the row at the bottom of the door to "Vertical pipe: right side /OR/ Boss door bottom right", "Vertical pipe: left side /OR/ Boss door bottom centre" and Down-facing: right side /OR/ Boss door bottom left".
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Posted on 07-17-13, 11:19 am
We do what we must because we can

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Yeah, I know. They are set to this. All values are right.
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Posted on 07-17-13, 11:20 am
Red Cheep-cheep
Permanently Banned: Rereged

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Have you set the entrace in the middle of the door?
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~~~Stunt_LP~~~
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Posted on 07-17-13, 11:28 am
We do what we must because we can

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Of course. The entrace is working, only the animation doesnt work.
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Posted on 07-17-13, 11:52 am
Super Mario
( ͡° ͜ʖ ͡°)

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I think the animations are hardcoded by Map16 tile.

Build your tileset so it uses the same Map16 tile IDs as the original castle tileset. And import it in the same slot as the original Castle tileset. And then try again.
Posted on 07-17-13, 12:09 pm
Roy Koopa


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The animation is a 3D model by the way. And as dirbaio said, the animations are linked to some of the map16 tile IDs.
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Posted on 07-17-13, 12:14 pm
We do what we must because we can

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Thank you now it works. The Map16 tiles are at the right place and I imported the tileset in slot 65. Now the door is working.
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