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Posted on 06-03-13, 05:18 pm
Fire Brother
Eugene

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In the Rom File Browser of New Super Mario Bros.,
I can't find killer.nsbca.
There's only the file killer.nsbmd.
Does anyone know where's the nsbca-file of Bullet Bill?
Posted on 06-03-13, 05:45 pm
Super Mario
( ͡° ͜ʖ ͡°)

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.nsbca files are animations. It's very likely that the Bullet Bill doesn't have one, since it's a static model, it's not animated.
Posted on 06-04-13, 04:39 pm
Birdo


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Any rotating it does, will be animations in the code no real animation.
Posted on 06-04-13, 06:51 pm
Fire Brother
Eugene

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Ok, pity. I wanted the nsbmd and nsbca of the birds from the NSMB Opening Intro change into Bullit Bills.
But it's going to look weird when they have to do the movements of the bird
Posted on 06-04-13, 07:45 pm


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Then try to find a different NSBCA file that does what you need.
There are plenty NSBCA files in the game. I am pretty sure you will find a suitable one.
Posted on 06-04-13, 09:52 pm
Super Mario
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I think simply leaving the original NSBCA as-is will result in no animation... I mean, I'm pretty sure the bullet bill model has no joints/bones/whatever so an animation simply can't be applied to it, so it's OK
Posted on 06-04-13, 10:02 pm
☭ coffee and cream


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Except knowing how the game is coded, I suspect that it'll crash if a NSBCA attempts to refer to non-existing stuff. I wouldn't know though.
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Posted on 06-04-13, 11:30 pm
Super Mario
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Well I'm not sure, but from what I've seen, the NSBMD/NSBCA/NSBTX stuff simply ignores wrong stuff. Like, if you put a model with wrong texture file, it shows up all white. Idk, it should be tested, yep
Posted on 06-14-13, 10:12 am
☭ coffee and cream


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Something I've also seen happen is that if the game tries to play a non-existing animation, it'll get stuck as if it was playing an infinite animation.

I've seen that happen during the 1-1 Coop experiment, but also in SM64DS videos where people mess with animations...
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