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KingYoshi |
Posted on 06-03-13, 05:18 pm
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Fire Brother
Eugene Karma: 3646 Posts: 105/1120 Since: 11-29-11 |
In the Rom File Browser of New Super Mario Bros.,
I can't find killer.nsbca. There's only the file killer.nsbmd. Does anyone know where's the nsbca-file of Bullet Bill? |
Dirbaio |
Posted on 06-03-13, 05:45 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3367/4457 Since: 06-08-11 |
.nsbca files are animations. It's very likely that the Bullet Bill doesn't have one, since it's a static model, it's not animated.
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Hiccup |
Posted on 06-04-13, 04:39 pm
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Birdo
Karma: 2754 Posts: 569/2091 Since: 06-26-11 |
Any rotating it does, will be animations in the code no real animation.
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KingYoshi |
Posted on 06-04-13, 06:51 pm
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Fire Brother
Eugene Karma: 3646 Posts: 106/1120 Since: 11-29-11 |
Ok, pity. I wanted the nsbmd and nsbca of the birds from the NSMB Opening Intro change into Bullit Bills.
But it's going to look weird when they have to do the movements of the bird |
Freeze |
Posted on 06-04-13, 07:45 pm
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Karma: 3752 Posts: 1850/2112 Since: 06-28-11 |
Dirbaio |
Posted on 06-04-13, 09:52 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3372/4457 Since: 06-08-11 |
I think simply leaving the original NSBCA as-is will result in no animation... I mean, I'm pretty sure the bullet bill model has no joints/bones/whatever so an animation simply can't be applied to it, so it's OK
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Arisotura |
Posted on 06-04-13, 10:02 pm
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☭ coffee and cream
Karma: 10415 Posts: 961/2768 Since: 06-26-11 |
Dirbaio |
Posted on 06-04-13, 11:30 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3373/4457 Since: 06-08-11 |
Well I'm not sure, but from what I've seen, the NSBMD/NSBCA/NSBTX stuff simply ignores wrong stuff. Like, if you put a model with wrong texture file, it shows up all white. Idk, it should be tested, yep
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Arisotura |
Posted on 06-14-13, 10:12 am
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☭ coffee and cream
Karma: 10415 Posts: 974/2768 Since: 06-26-11 |
Something I've also seen happen is that if the game tries to play a non-existing animation, it'll get stuck as if it was playing an infinite animation.
I've seen that happen during the 1-1 Coop experiment, but also in SM64DS videos where people mess with animations... _________________________ Kuribo64 - zrghij |
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